Post by Crimson on Oct 27, 2020 18:08:19 GMT -4
» Process system
1. Procession
Every post you make, every thread you take I'll be watching you... awarding you EXP! For every thread you participate in you will be earning EXP to reward your efforts. How do we know how much EXP to give you you ask? Well, that's a secret! Just know that staff DO have a grading system in place that we follow for every single thread we grade. The only reason we don't tell the members how it's done, is to ensure no one tries to cheat the system.
On True Path, your Experience and your Event Points are like your currency. You spend them to rank up your Quirk and Abilities, or to buy yourself items and companions.
When leveling up your Quirk or Abilities, follow this guide. You must purchase every single rank individually as you rank up. What that means is, just because you have 700EXP to buy a C rank Ability doesn't mean you can. You need to buy the F rank first, then the E, then the D, and THEN the C. See the table below to see how much every rank up costs!
For sake of ease you can find the list of abilities and their level-up info down below too!
2. Ability Slots
So you start your character with 2 starter abilities, both are F-rank abilities and after your character is accepted on True Path, you will be able to purchase additional ability slots with EXP. Your character can have up to 10 abilities. But choose wisely! You can only have 5 abilities per each skill category. You can rank up these slots when you increase your level. See the 3rd point of this post!
You have 10 Ability slots to spend between Combat, specialist and Life skill ability types. But you can't have more than 5 abilities per type. That means you can get very creative with your builds. Here are some examples:
Ex1: 5 combat abilities, 3 Specialist Abilities, 2 Life Skills
Ex2: 3 Combat Abilities, 4 Specialist Abilities, 3 Life Skills
Ex3: 2 Combat abilities, 5 Specialist Abilities, 3 Life Skills
The only exception to the 10 ability slots is that of the quirkless, per rank Quirkless gain 2 extra ability slots. That means 12 at Level 1, 14 at level 2 etc.
Note: Remember that we do have various Sheets that you can view to help you when creating your abilities! You can find them in the ability explanation in the Quirk and Ability rules (or with this quick LINK)
3. Level Increase
Increasing your level is as simple as gaining experience! you no longer need to 'apply' for a level up. You simply need to have the necessary cumulative EXP (Spent and unspent) to match the EXP requirement needed for the rank above your own. This will automatically rank you up and allow you to begin purchasing the Quirk/Ability rank ups.
To Apply for Quirks/Abilities, simply post it in your character progression sheet then post it in the submission thread for a member of staff to review.
Refer to this chart for the level up requirements:
The EP that is required for the level up can be spent within the same progression post when you plan to buy your A-rank or higher.
Every post you make, every thread you take I'll be watching you... awarding you EXP! For every thread you participate in you will be earning EXP to reward your efforts. How do we know how much EXP to give you you ask? Well, that's a secret! Just know that staff DO have a grading system in place that we follow for every single thread we grade. The only reason we don't tell the members how it's done, is to ensure no one tries to cheat the system.
On True Path, your Experience and your Event Points are like your currency. You spend them to rank up your Quirk and Abilities, or to buy yourself items and companions.
When leveling up your Quirk or Abilities, follow this guide. You must purchase every single rank individually as you rank up. What that means is, just because you have 700EXP to buy a C rank Ability doesn't mean you can. You need to buy the F rank first, then the E, then the D, and THEN the C. See the table below to see how much every rank up costs!
For sake of ease you can find the list of abilities and their level-up info down below too!
2. Ability Slots
So you start your character with 2 starter abilities, both are F-rank abilities and after your character is accepted on True Path, you will be able to purchase additional ability slots with EXP. Your character can have up to 10 abilities. But choose wisely! You can only have 5 abilities per each skill category. You can rank up these slots when you increase your level. See the 3rd point of this post!
You have 10 Ability slots to spend between Combat, specialist and Life skill ability types. But you can't have more than 5 abilities per type. That means you can get very creative with your builds. Here are some examples:
Ex1: 5 combat abilities, 3 Specialist Abilities, 2 Life Skills
Ex2: 3 Combat Abilities, 4 Specialist Abilities, 3 Life Skills
Ex3: 2 Combat abilities, 5 Specialist Abilities, 3 Life Skills
The only exception to the 10 ability slots is that of the quirkless, per rank Quirkless gain 2 extra ability slots. That means 12 at Level 1, 14 at level 2 etc.
Note: Remember that we do have various Sheets that you can view to help you when creating your abilities! You can find them in the ability explanation in the Quirk and Ability rules (or with this quick LINK)
3. Level Increase
Increasing your level is as simple as gaining experience! you no longer need to 'apply' for a level up. You simply need to have the necessary cumulative EXP (Spent and unspent) to match the EXP requirement needed for the rank above your own. This will automatically rank you up and allow you to begin purchasing the Quirk/Ability rank ups.
To Apply for Quirks/Abilities, simply post it in your character progression sheet then post it in the submission thread for a member of staff to review.
Refer to this chart for the level up requirements:
The EP that is required for the level up can be spent within the same progression post when you plan to buy your A-rank or higher.