Post by Crimson on Oct 27, 2020 18:05:05 GMT -4
» Faction Groups
1. Player Factions and Groups
True Path has the standard factions that we ask you to put down on your character application, those factions are: students, sidekick, heroes, vigilantes, villains and civilians (model citizen, government assigned, criminal). Find more information about the factions down below in this post. However we also have faction groups, such as student clubs, vigilante groups, villain organisations and businesses for civilians. These groups you can find on the sub-board called Player Factions & Rosters which you can find: Here
A very important thing to keep in mind; that characters under the 13 need full admin approval. This is because True path is a PG13 site, and children--even fictional ones--in situations or played a certain way can easily make members uncomfortable. We're still allowing them, but we reserve the right to deny them for any reason.
2. Students
Students are citizens that attend U.A Highschool. When applying for a student role you add “student” to affiliations. Students can come from all over the world but make sure that you write down a reason why your student attends U.A.
We have two sorts of students namely the combat-hero orientated students and the support students. It is good to know that we do not have an extinctive difference, you can still join the robotics club as a hero student and you can still join the martial art club as a support student. You mostly have to look at your focus when you apply with your student for either of the courses.
When making a student there are a few things to keep in mind:
For extra fun and extra curriculum we added a roster with your class in it, including seats and dorms where you can apply, you can find that here. As well as that U.A. has after school clubs which you can find here.
3. Sidekicks
There are currently three ways of becoming a sidekick on Truepath.
Sidekicks are basically the apprentice of a pro-hero, in character, this means that you will have to pick one pro-hero that will hold the responsibility over your actions. You will have tasks that you share with your pro-hero and will have the opportunity to have threads and plots together.
Out of character sidekicks will basically have the same capability as pro-heroes; you can join the events that are labelled pro-hero and you can use your quirk to fight crime. You do not have to have threads with only your pro-hero, you can meet up with others and do your job. You just report (ic or ooc) to your pro-hero partner. Any problems that arise by your characters actions will be reflected on that of the pro-hero.
Once a character has been a sidekick for at least a year, and reaches the age of 20, they can take the Hero-Licensing Exam to try for a full license to become a full-fledged pro-hero.
A few important notes on the sidekick information are the following:
4.Heroes
Heroes are individuals who use their quirks to combat villainy and crime, as well as to protect civilians from other sources of danger such as natural disasters. Heroes are known by their hero name and often recognized by the public for their costume or quirk.
The current generation of heroes evolved from vigilantes or were recommended or in other ways turned to the government to become a pro-hero. Future generations of heroes will start their career as students at various Hero Schools across the globe.
Since the Hero Program is organized by the government, heroes are technically civil servants and in order for one to be a hero they must be registered at the Hero Agency of the city they wish to operate in. While a Hero Agency is run by a hero, it is still financed and supervised by the government. Hero Agencies organize all the heroes within a city and dispatch the appropriate heroes whenever there is a need for them.
Unlike vigilantes, heroes operate within the confines of the law and are still subject to restrictions and regulations. This means that killing is not something a pro-hero is allowed to do. Remember that it is not impossible for a hero to lose their licence for misconduct or overstepping their boundaries.
Important things to note down:
Teachers
Pro-heroes can become teachers at U.A. Academy. Homeroom classes and other classes related to the pro-hero job can only be taught by pro-heroes or retired pro-heroes. There is one extra rule when it comes to applying to become a teacher; you have to be at least two months of activity on True Path. This is to ensure that teachers remain consistent faces for the classes.
However, Pro Heroes and reputable civilians can teach "guest classes" in UA with sponsorship from a current teacher at any time, even before meeting the requirements to become a teacher themselves. This means you can work with the player of a teacher to design a class thread, or with any of TPs storytellers or staff!
5.Vigilantes
Vigilantes are individuals who use their quirks to combat villains and crime, without operating within the confines of the law. Vigilantes emerged as a direct response to the first villains.
Vigilantes tend to take matters into their own hands when it comes to fighting crime. As quirk use is illegal in Japan, their actions are illegal as well and they are considered criminals for the Japanese Government. The difference between vigilantes and villains is that the vigilantes only commit crimes in order to directly combat other crimes. Their goal could be considered in line with heroes, but they lack the license and authority to legally pursue such goals. This means that vigilantes balance on the line dividing heroes and villains and it is possible for them to slip into either of the two other groups depending on their actions and the choices they make.
6.Villains
Villains are people who actively use their quirks to commit crime and endanger the lives of everyone around them. Hero society only began once enough Villains began appearing and creating chaos that could no longer be controlled by regular Law Enforcement.
Many villains tend to completely conceal their faces and identity with masks and similar accessories in order to be able to lead normal civilian lives, despite their criminal activities.
While heroes all have the goal to uphold the law and protect society, the motivations of villains can often be far more varied. Some fight for money and personal gain, others are motivated by revenge and hatred, while some attempt to change society trough acts of terrorism or aspire to other similarly abstract goals. Because of this, villains are not a cohesive uniform group and conflict between villains are relatively commonplace.
7. Civilians
We have three different categories of civilians, please add in your application which group you belong to e.g.: affiliation: Civilian (Model Citizen) It is important to note that Quirkless characters can only apply for the role of civilians.
Model Citizen: Civilians are your every man and woman who perform the everyday jobs we are all used to. Some Civilians have Quirks, while others do not. These people do not combat crime, nor do they commit villainous deeds. They are everyday people, following the law and living their lives day by day.
It is always a possibility for a Civilian to become a Hero by taking the government's Hero Licensing Exam. However, they must have graduated Highschool and possess a quirk. Upon passing the licensing exam, they will become a Sidekick for 1 year prior to becoming a full fledged Hero.
Criminal: Petty criminals also fall under the category of civilian. A criminal is labelled as someone who does not follow the law, but commits no Quirk based crime (Or are quirkless themselves). Criminals may be known as such for simply actively using their quirks in their everyday lives, when the law itself dictates that you must not use your quirk at all without a license. A known criminal would be closely followed by law enforcement, while a civilian whose crimes are not yet known would not be followed as closely.
Government Assigned: A government assigned civilian is someone who has a more specific job assigned to them in society. I.E, a police officer. It is possible for a civilian in this position to obtain a license to use their quirk in a public setting. If this is the case, then they will follow the same rules as Pro Heroes and Sidekicks. Upon first obtaining their license, they must spend their first year training under a professional within their chosen profession. After a year, they may obtain their full qualifications and have more freedom in the use of their quirks. Examples of this would be the relationship between an electrician and his apprentice. The apprentice must spend time training under the electrician, before obtaining their own license.
There are many many jobs that can fall under this category, but try to think more closely along the lines of what you might see in a Government controlled setting:
- Emergency Services (Police/Hospitals/Firefighters)
- Military Affiliations (Army/Navy/Airforce/Spy Industry)
- If ever you aren't sure if a job fits into this category, don't be afraid to ask a member of staff.
True Path has the standard factions that we ask you to put down on your character application, those factions are: students, sidekick, heroes, vigilantes, villains and civilians (model citizen, government assigned, criminal). Find more information about the factions down below in this post. However we also have faction groups, such as student clubs, vigilante groups, villain organisations and businesses for civilians. These groups you can find on the sub-board called Player Factions & Rosters which you can find: Here
A very important thing to keep in mind; that characters under the 13 need full admin approval. This is because True path is a PG13 site, and children--even fictional ones--in situations or played a certain way can easily make members uncomfortable. We're still allowing them, but we reserve the right to deny them for any reason.
2. Students
Students are citizens that attend U.A Highschool. When applying for a student role you add “student” to affiliations. Students can come from all over the world but make sure that you write down a reason why your student attends U.A.
We have two sorts of students namely the combat-hero orientated students and the support students. It is good to know that we do not have an extinctive difference, you can still join the robotics club as a hero student and you can still join the martial art club as a support student. You mostly have to look at your focus when you apply with your student for either of the courses.
When making a student there are a few things to keep in mind:
- Our first years must be either 14 to 16 years old. Second years must be either 15 to 17 years old and third years must be 16 to 18 years old.
- You can only make 2 students in the same year, we ask you rather not share the same homeroom.
- You can make up to three student characters at the same time.
- You can play a transfer student from the schools that you can find here. It is important to know that you can only enroll in the second year as a transfer student if you came from one of the other schools. First years can be made at any given time during the year, we only close new enrollment in the beginning of February, this is due to an event. (Our school year goes from April to April).
For extra fun and extra curriculum we added a roster with your class in it, including seats and dorms where you can apply, you can find that here. As well as that U.A. has after school clubs which you can find here.
3. Sidekicks
There are currently three ways of becoming a sidekick on Truepath.
- You either go through the three years of U.A. and will have to be a sidekick for a year or longer until they turn twenty.
- Your civilian can become a sidekick but only when they are too old to attend U.A.
- You can app as a sidekick from the start. Please note down in your character application who you will sidekick with.
Sidekicks are basically the apprentice of a pro-hero, in character, this means that you will have to pick one pro-hero that will hold the responsibility over your actions. You will have tasks that you share with your pro-hero and will have the opportunity to have threads and plots together.
Out of character sidekicks will basically have the same capability as pro-heroes; you can join the events that are labelled pro-hero and you can use your quirk to fight crime. You do not have to have threads with only your pro-hero, you can meet up with others and do your job. You just report (ic or ooc) to your pro-hero partner. Any problems that arise by your characters actions will be reflected on that of the pro-hero.
Once a character has been a sidekick for at least a year, and reaches the age of 20, they can take the Hero-Licensing Exam to try for a full license to become a full-fledged pro-hero.
A few important notes on the sidekick information are the following:
- If you already have a pro-hero, your sidekick will not be able to advance and gain a pro-hero status. This only counts for characters that are straight up apped as sidekick or your civilian. Student sidekicks are an exception to this rule. You can be an eternal sidekick if you so desire.
- At the moment there is a soft-limit on sidekicks. Right now, players can have 1 sidekick character.
- Pro-heroes can take 2 sidekicks at the same time, again Student sidekicks are an exception on this rule, a pro-hero is allowed is allowed to take more student sidekicks.
4.Heroes
Heroes are individuals who use their quirks to combat villainy and crime, as well as to protect civilians from other sources of danger such as natural disasters. Heroes are known by their hero name and often recognized by the public for their costume or quirk.
The current generation of heroes evolved from vigilantes or were recommended or in other ways turned to the government to become a pro-hero. Future generations of heroes will start their career as students at various Hero Schools across the globe.
Since the Hero Program is organized by the government, heroes are technically civil servants and in order for one to be a hero they must be registered at the Hero Agency of the city they wish to operate in. While a Hero Agency is run by a hero, it is still financed and supervised by the government. Hero Agencies organize all the heroes within a city and dispatch the appropriate heroes whenever there is a need for them.
Unlike vigilantes, heroes operate within the confines of the law and are still subject to restrictions and regulations. This means that killing is not something a pro-hero is allowed to do. Remember that it is not impossible for a hero to lose their licence for misconduct or overstepping their boundaries.
Important things to note down:
- Heroes need to have reached the age of 21 before they can apply to be a pro-hero.
- You can have only one pro-hero per player. There are only twenty spots for pro-heroes, make sure to check if there is a spot available before you apply. You can find the list in pro-hero agency thread in factions.
- Every Pro-hero must have one active thread to keep their slot during an Activity Check.
Teachers
Pro-heroes can become teachers at U.A. Academy. Homeroom classes and other classes related to the pro-hero job can only be taught by pro-heroes or retired pro-heroes. There is one extra rule when it comes to applying to become a teacher; you have to be at least two months of activity on True Path. This is to ensure that teachers remain consistent faces for the classes.
However, Pro Heroes and reputable civilians can teach "guest classes" in UA with sponsorship from a current teacher at any time, even before meeting the requirements to become a teacher themselves. This means you can work with the player of a teacher to design a class thread, or with any of TPs storytellers or staff!
5.Vigilantes
Vigilantes are individuals who use their quirks to combat villains and crime, without operating within the confines of the law. Vigilantes emerged as a direct response to the first villains.
Vigilantes tend to take matters into their own hands when it comes to fighting crime. As quirk use is illegal in Japan, their actions are illegal as well and they are considered criminals for the Japanese Government. The difference between vigilantes and villains is that the vigilantes only commit crimes in order to directly combat other crimes. Their goal could be considered in line with heroes, but they lack the license and authority to legally pursue such goals. This means that vigilantes balance on the line dividing heroes and villains and it is possible for them to slip into either of the two other groups depending on their actions and the choices they make.
6.Villains
Villains are people who actively use their quirks to commit crime and endanger the lives of everyone around them. Hero society only began once enough Villains began appearing and creating chaos that could no longer be controlled by regular Law Enforcement.
Many villains tend to completely conceal their faces and identity with masks and similar accessories in order to be able to lead normal civilian lives, despite their criminal activities.
While heroes all have the goal to uphold the law and protect society, the motivations of villains can often be far more varied. Some fight for money and personal gain, others are motivated by revenge and hatred, while some attempt to change society trough acts of terrorism or aspire to other similarly abstract goals. Because of this, villains are not a cohesive uniform group and conflict between villains are relatively commonplace.
7. Civilians
We have three different categories of civilians, please add in your application which group you belong to e.g.: affiliation: Civilian (Model Citizen) It is important to note that Quirkless characters can only apply for the role of civilians.
Model Citizen: Civilians are your every man and woman who perform the everyday jobs we are all used to. Some Civilians have Quirks, while others do not. These people do not combat crime, nor do they commit villainous deeds. They are everyday people, following the law and living their lives day by day.
It is always a possibility for a Civilian to become a Hero by taking the government's Hero Licensing Exam. However, they must have graduated Highschool and possess a quirk. Upon passing the licensing exam, they will become a Sidekick for 1 year prior to becoming a full fledged Hero.
Criminal: Petty criminals also fall under the category of civilian. A criminal is labelled as someone who does not follow the law, but commits no Quirk based crime (Or are quirkless themselves). Criminals may be known as such for simply actively using their quirks in their everyday lives, when the law itself dictates that you must not use your quirk at all without a license. A known criminal would be closely followed by law enforcement, while a civilian whose crimes are not yet known would not be followed as closely.
Government Assigned: A government assigned civilian is someone who has a more specific job assigned to them in society. I.E, a police officer. It is possible for a civilian in this position to obtain a license to use their quirk in a public setting. If this is the case, then they will follow the same rules as Pro Heroes and Sidekicks. Upon first obtaining their license, they must spend their first year training under a professional within their chosen profession. After a year, they may obtain their full qualifications and have more freedom in the use of their quirks. Examples of this would be the relationship between an electrician and his apprentice. The apprentice must spend time training under the electrician, before obtaining their own license.
There are many many jobs that can fall under this category, but try to think more closely along the lines of what you might see in a Government controlled setting:
- Emergency Services (Police/Hospitals/Firefighters)
- Military Affiliations (Army/Navy/Airforce/Spy Industry)
- If ever you aren't sure if a job fits into this category, don't be afraid to ask a member of staff.