1,750 Posts
0 EP
EXP
Total
31 Years
Female
"Blockbuster"
SSSS-Rank Quirk:
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Post by Crimson on Oct 27, 2020 17:50:11 GMT -4
1. Where to find your rules?As we have a lot of rules, we decided to split them apart in categories. This post will link you to the right section or inform you where you can find the information you seek. In this thread you find the general rules, the ooc-posting rules and the ic-posting rules.2. HistoryWe ask you as a member to familiarize yourself with the World History of our board, especially because this is different from the My Hero Academia-anime series. We are at a different stage. Next to World History you can also find a timeline with important happenings and news reports in the same thread called the Truepath Time Line. This Time Line will be updated at the end of every year or when a new phenomenon has happened.3. FactionsWhat group do you want to belong to or what group can you join? In Factions, you can read about all the groups we officially have on the board. If we have any, you can find the rules for specific factions and how or what you have to do to be able to join them. You can find the link to our faction board here as well, but also the information with how to make your own group that belongs to a faction. A group can be considered a vigilante group, villain organisation or even a school club.4. Quirk and Ability rulesAt this section you can find the explanation on how to make a quirk, the do's and don'ts but also the information about abilities. What kind of abilities do we have, how do they work when you rank up or what professional level can you consider for some of your abilities? You can find answers to all these questions in this section of the rules. There is also a link to the quirk list, make sure to check that out when trying to come up with a quirk!5. Progression and EPWhen you have made your profile and want to update some of your abilities, this is the section where you would need to look. The explanation of how to do your progression and what you need for it, will be found here. But you can also find here what amount of experience you need to buy a new ability, upgrade an ability or when you can consider yourself level 2 so you will be able to buy B-rank abilities. Next to progression you can find the explanation of EP (event points) here, how you can gain EP and how you can make a (mini) event. But that's not all; you can also learn here what you can do with your EP in the EP store.6. FAQIf you cannot find the answer to your question, you can take a peek at the FAQ section that you can find here as well as on the Discord. The FAQ section is split in general, ooc and ic information and thus can be easier to navigate in trying to find your answer. If you can find it in the rules or in FAQ make sure to ask in #ask-staff on discord!7. LoreApart from World History, there is a lot more information you can learn about our setting, you can find this in our Lore section, which is a subboard under information and rules. Here you can find information about countries, the Japanese government, Businesses and more. Make sure to take a peek in here if you want to learn more!8. NPCsIf you want to see what NPCs we have on the board, make sure to take a look at our NPC subboard. You can also find the rules about how to make a NPC here.9. Events & CompetitionsWe have a special subforum called Events & Competitions. Every time we have a new (mini) event you can find a subboard here for the event area. You can also find the information about internships here and the top 10 lists of students, villains, pro-heroes and vigilantes.
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1,750 Posts
0 EP
EXP
Total
31 Years
Female
"Blockbuster"
SSSS-Rank Quirk:
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Post by Crimson on Oct 27, 2020 17:50:42 GMT -4
1. Be respectfulTrue Path is a site with a large member base, and as such we expect that everyone should act on their best behaviour. That doesn't mean you can't joke around and have fun, but always keep in mind that not all jokes are funny to everyone. If issues arise between members, or even with staff, we expect you to write a complaint to one of our moderators or admins. In general, we do not moderate any external chats (like direct messages) for obvious reasons, if we do find proof of any external harassment of any member, there will still be consequences.2. Staff DecisionsWith a big member base comes a big responsibility, Staff tries to keep rulings and updates on the board as open as possible. However, sometimes decisions simply have to be made. Staff will try to make decisions with the site and its players in mind and will do everything with the intention of improvement. Constructive criticism is welcome in the Discussion subboard on the site, which you can find here. Remember that staff are also people, and won't always be immediate in their decisions, especially on more complicated subjects or ideas. Pestering a staff member to grade your stuff too much can lead to a warning.3. No Copy-PastingWe'll be keeping our eyes out for profiles, characters, abilities and techniques copied from other places. If the characters, techniques and so forth are yours, there will be no issue. If a member is found copying other peoples work and/or artwork/coding, without giving the proper credit, it will result in suspension or permanent ban from the site, depending on severity. If people are found copying threads or posts of other members on the site it will lead to sanctions against said player.4. Images/LinksIn general, we'll be accepting many different kind of images, but there is a border. Anything directly pornographic will be punished harshly. Highly suggestive images will be judged on a case-by-case approach. There is a pg-13 rule on the board which also counts for pictures and links. Apart from that links or pictures that show offensive images, will not be accepted either. This includes malicious ridiculing material (Nazi symbols, political propaganda etc), graphic violence and other such images.5. PG-13Kissing and cuddling is completely fine. Romance and hinting at something deeper is fine. If you get too graphic though, either fade to black or drop it completely. Proboards enforces PG-13 and it is ground for closing the site down. Constantly treading the line about PG-13 will result in a warning. Multiple warnings will result in temporary or permanent suspension. We would like to remind our members that the usage of sensitive subjects to manipulate a thread partner's responses in your favor is not only a clear sign of bad sportsmanship, it is outright forbidden and punishable if reported. We would like to request everyone's cooperation to keep in mind that subjects such as drug use, drinking, depression, and violence--while not outright forbidden--are sensitive subjects and should be handled carefully and delicately. Use it for the sake of your story if you must, but do not employ it as a means to harass others.
That said, we request that you not depict any sort of suicidal ideation or acts of suicide in your stories. This is for the wellbeing of the emotional and mental health of both members and staff alike, for whom the subject of suicide is especially triggering. A character being depressed is still allowed, so long as it is, again, handled delicately. Depictions of suicide are strictly forbidden. 6. Adding and removing rulesWhen staff adds or removes rules there will be an announcement to inform you of any additions or alterations to the rules, so don't worry about suddenly being surprised! The reason for this rule is that we might change our stance to specific issues, or the proboards TOS might change. This is to allow the site flexibility in these events.7. DiscordTruepath also has a Discord Server; join us HERE On our Discord you can find different channels but also the channel with #discord-rules, make sure to check these out when you join the server.If you aren't sure about something, check the FAQ, drop a line in #ask-staff, or DM a mod or admin on Discord. We'll be happy to help.
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1,750 Posts
0 EP
EXP
Total
31 Years
Female
"Blockbuster"
SSSS-Rank Quirk:
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Post by Crimson on Oct 27, 2020 17:55:26 GMT -4
1. Post Order When creating a new RP (normal or event) a posting order will be decided once the creator of the RP posts a second time. Players are more than welcome to join after the first turn has passed, all this will do will modify the posting order for the next turn. It is strongly adviced to follow posting order to create a fair and fun environment for all players. No one likes to get skipped after all. If a player however hasn't posted within 48hrs of it becoming their turn, then the next person in the order is allowed to skip them. If a player is skipped, they are removed from the posting order until they post once again in the thread. They can then post at any time, modifying the posting order at that point.
2. Post Counter We now have an automatic post count icon that appears at the bottom of every post. That being said, TLDR additions to your post WILL count towards your total post count when they should not. As of now, we ask that you please post all tldr posts in a quote. TLDR’s will look like this: You can find the quote button on the right side of the bar in your post or use the word between brackets (remove the * to make it work): [*quote] - [*/quote]
3. TLDR Requests In Events and mini-events but also big social thread posts we ask you to post a brief TLDR at the end of your post. This is to ensure that nothing of important is missed by the next member to post. It doesn't have to be very detailed and can literally just be " Joe aimed a punch at Mary's nose".
We also ask that all members, when joining a large event or mini-event thread, include a list of what abilities they have and what rank they are, including their ranks at the beginning of the thread. This helps you and others see exactly what you have access too during the thread and won't be modified on rankup.
For example: Martial Arts: F Rank, Cooking: D Rank Quirk (Strength, Stamina, Speed): C Rank
4.Godmodding and Metagaming Godmodding is when you, in your post, take control of another players character(s) actions, determining the outcome on some events and/or the effects actions will have on others. In the roleplaying setting, you're only capable of controlling your own characters, (and the occasional NPC) - and the outcome of actions directed towards you. In addition to this, power play is akin to perfectly dodging attacks in situations where your character shouldn't be able to, or marginalising the damage an attack should do to you. The only cases where you can expect some powerplay, is when there's storytellers involved. There may be a reason why a storyteller needs something specific to happen for the sake of the story. Naturally, these instances will be monitored thoroughly.
Metagaming is the acquisition of knowledge your character shouldn't have. This can pertain to an enemy's strenghts and weaknesses, or even the location of a place where the character has never been. Depending on the severity of the metagaming, there will be consequences. In extension, if others are planning plots in which you are not directly involved, avoid partaking in it. (Say, if the IC chatbox is used for a villain meeting, and your character decides to rat them out to the police or heroes of the site - avoid doing this, it makes all the chatting messy.)
5. Open and Closed Threads When creating a new thread (normal or event), the creator must state the openness of the thread in the title. An "open" thread is open to any and all possible participants, within the first round. A "closed" or "invite" thread, or a thread title containing the names of specific characters, is limited to people the creator invites.
Creators cannot retroactively decide to "close" a thread that was originally "open". Creators of "open" threads can, however, specify the number of people they want in a thread, the tone or general plot-line of their thread, etc. If too many people join, or if a player who joins the thread goes completely against the creator's original thread intention, the creator can OOC'ly request the player to change their post, within reason. Neglecting to follow any of the aforementioned systems can result in a loss of EXP in the thread, and possible administrative consequences.
6.Death Enabled threads When a thread becomes Death Enabled, that is when anything and everything goes. Your character may get maimed, arrested or even killed. If a thread is NOT Death Enabled, then you will NOT be able to seriously harm another character permanently. - A thread will be switch to Death Enabled when all parties within that thread consent to the risk, or the thread was first advertised as being Death Enabled to begin with. - Most event threads will be considered Death Enabled from the start - Players will have 48hrs to respond to a Death Enabled thread or risk auto hits to their character.
7.Time and Place True Path runs on liquid time, and that means that you can be in multiple threads at the same time without having to give a date and time. However, the date that the thread was created will become the 'official date' the thread is taking place on if a question in regards to timeline comes up. Death Enabled and Event threads will also follow this same 'official date' logic.
When it comes to the purchase of new abilities, remember that these will only become effective in new threads and will not be retroactively enabled in an existing one. This is to prevent someone from buying an ability mid thread, and attempting to use that skill in their current thread to 'win'.
8. Post Account For some moments we ask you specifically to use the right character account in case you have multiple. For example for activity checks it is important you post with every individual account but we also ask you to hand in your threads, progression and so on with the account that finished the thread or is using the progression upgrade.
9. Activity Checks Bimontly we hold an activity check on True Path from the 20th to the 27th. The idea is to just post that you are still active and will keep your claims such as faceclaim, quirk but also your spot in classes or groups. Activity check work by simply posting a hi or yes active in the lists that will be provided by an admin. The lists are separated by faction or class. For our activity checks you can earn a bonus by providing 3 threads or links to advertisements. For more detailed explanations of activity checks make sure to read the instructions once an activity check is posted.
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1,750 Posts
0 EP
EXP
Total
31 Years
Female
"Blockbuster"
SSSS-Rank Quirk:
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Post by Crimson on Oct 27, 2020 18:03:14 GMT -4
1. General RuleTrue Path is a rules-light, freeform RP system. This means all abilities are rough examples, rather than exact measurements, and conflict and combat is decided by OOC discussion between players, rather than dice or a mathematical formula. However, in events there is the opportunity to do a dice roll to decide on who winds, both parties need to agree and the dice roll can be done by the players themselves or asked to be done by staff. 2. FaceclaimsImportant to note on Truepath you can pick one face claim for your character. When you have a transformation quirk or a disguise ability you are able to gain a second face claim. You can claim this by posting in the faceclaim list and add if it is for your transformation or disguise. Please keep in mind that we consider characters from series with multiple versions of that character or different skins as the same character face claim. Only with permission from the person who already uses a version are you able to use another version or skin.
3. Combat First, True Path is an RP site based on My Hero Academia, a shonen anime. Our combat rules are set up to try to capture the “feel” of shonen anime battles, which means several things:
- Combat is Common: Sparring between friends, battle between rivals, heroes versus villains, combat is frequent, isn’t always serious, and happens in many forms. Most characters should expect to get in a fight eventually, however--even civilians and support students.
- Combat has Consequences: This one is a tricky one. In MHA, combat carries risks--broken bones, permanent scars, mental trauma to everyone involved. At the same time, combat is rarely lethal--the loser concedes, escapes, or it even ends in a draw. It's also not 100% realistic--people fight past injuries that should cripple them, and recover from incredibly severe injuries.
- Everyone’s a Hero: Every player character, and every named NPC is the hero of their own story. This means they have a right to be treated with respect--if they lose, it should have meaning. If they win, it should take effort. Only faceless “mooks” can be expected to be overcome without a struggle, and then only with the storyteller’s permission.
Once again, True Path doesn’t have health bars, damage numbers or anything of that sort. However, a combat post can generally be broken down into three parts: Action (Attack), Reaction (Defense and Damage), and Movement.
What this really means is respond to other people’s actions, and give other people a chance to respond to yours.
- Action: In a single combat post, you have time to basically take one action that impacts the environment [Major Action], another player or group of players, or yourself. These actions are either made using a combat ability or quirk (in which case they use the rank of the highest ability to consider chance of success), or at G rank (average, non-combat trained human). If the action in question is an attack, it deals damage based on your strength, quirk damage, or whatever environmental or personal weapon is used for the attack.
- Reaction: Every combat post should also detail how your opponents actions impact you. This means you should explain what combat ability you use for defense (“I block with a wall of fire from my quirk, I try to dodge with my agility”), and explain the consequences. (Which usually means damage and/or fatigue, which is reduced, but not negated by Durability or Armor. A G rank punch would still stagger, for example, someone wearing F-ranked thick padded clothing. HP isn’t a stat on True Path--it would be considered a variation of Durability.)
- Movement: You can usually move in a post, unless you’re held down or restrained. How far, and where, depends on your agility, speed, or other mobility ability, such as vehicles.
Judging Success: When deciding on consequences or determining success, High Rank skills have an advantage on lower rank skills. The bigger the different, the greater this advantage is. However, the advantage isn’t ever insurmountable--if you put a character with mostly E ranks skill in an arena against a character with mostly F rank skills, the E rank character would win more than half the battles, but not a lot more. Random chance is always a factor.
4. OOC Combat Support
- Don’t God-mod: Godmodding is writing the actions or responses of another character. When there’s a possibility of failure, actions should be written as attempts, rather than successes (eg. “HERO punches VILLAIN in the ribs, hard” is godmodding. “HERO swings a fist at VILLAIN’s” ribs” is not.)
Godmodding can also extend to failure, as well as success. Deciding that another player’s punch instantly kills your character, thus saddling their character with the consequences of manslaughter is just as rude as single-handedly deciding your action succeeds.
- Talk it Out, or Get a Judge: Remember how we said that the winner and loser of a fight is decided by discussion? Generally, you should always remember there’s another person behind every character. This means any consequences should be accepted by both players. Furthermore, if a winner for the fight, or success of any specific action is in doubt, players should get a Staff member to judge, or mutually agree to decide randomly. Seriously. There's no shame in asking staff. It's what we're here for.
- Give Summaries: Fights aren’t easy to write, even for professional writers. You need to keep track of the character’s positions, injuries, tiredness, and actions. But also the characters abilities see TLDR, in the rules section above this one.
- Always Move Forward: Fights should advance a character’s plot. Remember Combat as a Conversation? A conversation that consists of two sides ignoring each other’s arguments is terrible. This means that every post should focus on moving a fight to the inevitable conclusion. Attackers tire as they punch, kick, or sling energy. Defenders take hits, and tire as they dodge. Effectively, you can’t shrug off anything. Any action has a cost on everyone involved.
- Don’t Fear the Reaper:This falls under both the shonen anime tropes category, and player politeness. On TP, characters only die in two circumstances: All players in the thread agree with it, or a Moderator decides your character has taken an action so risky, there is no plausible way for them to survive it. However, resurrection does not exist in the TP universe. Once a character is dead, it is final--they cannot create future threads, and the account will be locked.
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