253 Posts
6 EP
EXP
Total
19 Years
Steely Siren
"Iron Maiden"
Watchdog-Rank Quirk:
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Post by Nikki on Oct 27, 2020 10:18:06 GMT -4
I've never used a companion, and I find it very unlikely I would because I find the practice kind of a rip off?
As I understand it, you basically have to spend 2EP/500Exp on a companion to gain them, which is a significant outlay early on especially, THEN you have to basically level up 4 skills to get 3 Skills with them, every single rank?
I dunno, it always felt to me like the big initial outlay and then still needing to pay increasingly high increments of exp just to have the possibility of levelling their skills higher seems a bit rubbish? And should probably be solved by being one or the other or having some other form of like, 'making sure those darn companions don't get too strong' type thing, like paying another 2Ep/Etc to open B/A/S/SS level skills or some such?
At the moment, it mostly seems like a big sacrifice just to have some added fluff/personal minion type character that's unnecessary? After all, whatever exp they spend on said companion is something that they sacrifice from their main character, so they're surely already curbed by the reduction of expertise their character gains~?
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8 Posts
EP
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Total
29 Years
Female
"Siren"
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Post by Klara Fumiko on Oct 27, 2020 11:18:55 GMT -4
Frankly speaking you can have a companion for 'story purposes' without actually buying a companion. I've seen this be done and I've done it myself. The reason the actual companion costs are as high as they are, I assume, is because they are essentially a second character you get by circumventing the whole process of having to use a character slot, and they assist your character in combat.
In that sense, the high costs make more than enough sense, I feel?
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253 Posts
6 EP
EXP
Total
19 Years
Steely Siren
"Iron Maiden"
Watchdog-Rank Quirk:
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Post by Nikki on Oct 27, 2020 12:12:21 GMT -4
Personally, I feel like the terms of using NPC's in a recurring sense sans storyteller are a bit confusing, and more significantly explained in regard to combat ones than simple bro's for your thread game, but that's maybe something to get into in a seperate topic Jess.
As for the whole thing about getting an extra character, I feel you're only about half right there really?
In my eyes, not only is an affixed companion inevitably joined to the goals of their original creation, they are also limited to three skills which can make them fairly easy to overwhelm independently?
And while yeah you do get the advantage of making your fight a two (or more) VS one affair, this doesn't seem as big a bonus as most obvious figures might imply?
Like yeah two against one is an advantage, but if you had two people with similar levels of exp spent on their characters, not only would the person who focused on the sole character been able to achieve deeper results (Better strength/durability/etc), but they also wouldn't have sacrificed that necessary number of Exp to develop their companion to a certain point, which goes absolutely nowhere, so they'd essentially have had the chance to boost their one character by more than the amount that the other party had to boost their two?
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