Post by Kasey Setsuna on Aug 13, 2020 14:31:10 GMT -4
Army of Bones [The Corporation] | |
The "Initiates" Encounter Rank: F-E Usual Benefits: Durability, Weapon Skill, Strength. The new recruits, and often fodder. They are the lowest ranked members, and often the easiest to find. They hold no valuable interest and are just trying to pass training to advance their ranking. Always wearing a mask, they have no uniform. Often they had markings of other smaller gangs and smaller splinter groups on their attire. They're pretty harmless alone, and will most often not get involved if they're outnumbered, but present a big enough problem and they'll call for back up. Usually armed with swords or bats. Either bright clothing, or all mudded colors. Most are kids who don't even know what they are apart of. Primary Enemies: Law Enforcement, Vigilantes, Civilians, Rival/Unaligned Gangs | |
The "Street Samurai" Encounter Rank: E-D Usual Benefits: Durability, Weapon Skill, Strength, Speed Flashy, they attract a lot of attention. Unlike those below them, they don't seen confrontation. They passed their test and have been enlightened. For every dozen Initiates, there is one of them. They often work alone, if anyone, they can be found working for a Suit. They take advantage of places no one looks, and places they can blend in, like malls. When pushed into a corner, they are violent and ruthless, and would rather die than give up a name, even their own. They might be nobodies, but they good a good job of remaining under the radar and acting as scouts. Primary Enemies: Law Enforcement, Any | |
The "Suits" Encounter Rank: E-D Usual Benefits: Durability, Weapon Skill, Strength, Endurance, Regeneration/Healing Ranking higher, they have gained more access to information, and with it a different sense of direction. They target low life thugs and thieves and often deal with them personally, with a few Street Samurai with them, if any. Their attire is almost always business-like and often blend in in higher society. They all have masks made entirely out of bone. Some have unique quirks and mutations, but most often they're armed with knives or guns. They go virtually unnoticed until you're looking for them. Strange tattoos or even branded marks in their skin representing skulls, bones, or death are usually tell-alls of what kinds of people they really are. Primary Enemies: Petty Criminals, Any | |
The "Phantoms" Encounter Rank: D-C Usual Benefits: Durability, Weapon Skill, Strength, Mobility, Speed, Martial Arts, Specialist Skill, Combat/Damaging Mutations, Disguises Sometimes mistaken as Suits, Phantoms operate the upper chain within. They delegate their orders to the Suits who either take care of things themselves or pass it further down. Phantoms rarely take care of things themselves, having earned their position. They can be found in any sort of medical setting, or at safehouses or other hidden locations. Their bodies are often the direct result of genetic or some other physical mutation, either by quirk or outside means. They specialize in protection and execution. Where there is one, there is many. And chances are, if you found one, your final days are coming near. Primary Enemies: Any, |