79 Posts
0 EP
EXP
Total
"Umeboshi"
Rookie-Rank Quirk:
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Post by Jessie Murakami on Jun 29, 2020 12:10:58 GMT -4
Using 2 EP to purchase starter pack to do the following
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79 Posts
0 EP
EXP
Total
"Umeboshi"
Rookie-Rank Quirk:
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Post by Jessie Murakami on Jun 29, 2020 16:38:06 GMT -4
Quirk: Aura Zone Rank: E Effect: This quirk gives Jessie access to the subtle, luminous radiation that surrounds a person or object called aura. She can see, shape and manipulate her own aura (and to a lesser extent her others), which gives her access to some incredible latent and powerful abilities related to this phenomenon. As of current she can tap into 3 of the 7 (8) auras with their own attributes and colors. These being Yellow, Indigo, and Orange.
Outside of these specific colors, Jessie's eyes are in tune with his ethereal energy (aura) in a way so that she can sense as well as see the auras of living things around her. As long as it's within her range (within the range of normal human eyesight) she can see the auras of any person, animal, or object. Passively Jessie has a radius around her in a dome shape (of her rank) that is invisible to those around her who are unable to see auras as she can. This is what Jessie considers her 'detection' zone given that any living thing within this radius is something she can 'see' even if she has her eyes closed or is in a different room. It gives her an all-encompassing view of those around her, but it's only the general shape, size, and position relative to herself. It doesn't highlight any features, weapons, or anything inorganic so it's not exactly the most accurate except for just sensing if someone is there or not. By connecting an ethereal cord to those who are in her radius of influence she can speak directly into the minds of others in a sort of one-way telepathy, but this doesn't allow her to read minds, influence others, or even change anything mentally related to her target. When she does this her irises turn an icy blue color and remain that way until the connection is severed.
She can further increase her own abilities through activation by increasing her own aura output to make the radius and her related aura abilities visible. In her case, with the color depending on what class of aura she's utilizing, the immediate area around her becomes covered by a spherical spatial barrier around her signified by the color aura. The energy is radiated from her body in the form of an alternating pulsing, flame-like and flowing, water-like aura. The intensity of this aura is directly linked to how much she's currently outputting aka. how much she's focusing. To use the specific abilities she needs to change the quality of her aura to the specific color. The following is what effects each current aura has:
Yellow is the most tangible and damaging of Jessie's auras. It allows her to imbue herself or weapons with her own energy in order to send out projectiles strikes such as flying sword attacks, bursts of energy with knockback in a similar fashion to a shockwave, and even imbue her weapons to make them hit harder or slice through materials easier.
Indigo is the most mentally focused of Jessie's auras. It gives her the most control over her abilities and much more mental fortitude than she normally possesses. When she activates this her abilities to track auras in her range grow greater and more precise with her being able to see the form of the individual in full. While mentally Jessie enters a quiet and clear state, allowing her to focus on only the task at hand.
Orange is the most emotionally focused of Jessie's auras. By sending on a wave of her own aura in a similar way to echolocation she can get general feedback on the emotional state/stability of her target. This is rudimentary at best which means that her ability to detect the emotions of others is strengthened by what exactly the target is feeling. The stronger the emotion the easier it is to detect it. This is only applicable for the raw emotion as she's unable to tell what the source of that feeling could be. aka. why someone is sad, happy, etc.
Benefits
Damage - Jessie's Aura attacks are tough enough to do enough damage to break apart thin concrete.
Range - Jessie's range of influence for her quirk is a 12-meter radius with herself being the center.
Stamina - Due to having access to her own bodies reserve of aura Jessie's stamina has increased to such a degree that she can utilize her powers at max strength for 4 posts before tiring.
Exhaustion and Weakness: [Major] her quirk abilities are all limited to the radius of her influence regardless of whether she's actively or passively using her own powers.
[Minor] to utilize any of the abilities of her quirk in a way to affect others she needs to make her aura visible which means that her opponents can much more easily get out of range.
[Minor] Jessie has been a mute since birth because of her quirk as a sacrifice in order to tap into this supernatural energy was that her ability to make sound or speak was taken away. As a result, it makes it hard to communicate in any capacity aside from JSL or through the use of her telepathy via quirk.
Quirk: Aura Zone Rank: C Effect: This quirk gives Jessie access to the subtle, luminous radiation that surrounds a person or object called aura. She can see, shape and manipulate her own aura (and to a lesser extent her others), which gives her access to some incredible latent and powerful abilities related to this phenomenon. As of current she can tap into 5 of the 7 (8) auras with their own attributes and colors. These being Yellow, Indigo, Orange, Blue, and Pink.
Outside of these specific colors, Jessie's eyes are in tune with his ethereal energy (aura) in a way so that she can sense as well as see the auras of living things around her. As long as it's within her range (within the range of normal human eyesight) she can see the auras of any person, animal, or object. Passively Jessie has a radius around her in a dome shape (of her rank) that is invisible to those around her who are unable to see auras as she can. This is what Jessie considers her 'detection' zone given that any living thing within this radius is something she can 'see' even if she has her eyes closed or is in a different room. It gives her an all-encompassing view of those around her, but it's only the general shape, size, and position relative to herself. It doesn't highlight any features, weapons, or anything inorganic so it's not exactly the most accurate except for just sensing if someone is there or not. By connecting an ethereal cord to those who are in her radius of influence she can speak directly into the minds of others in a sort of one-way telepathy, but this doesn't allow her to read minds, influence others, or even change anything mentally related to her target. When she does this her irises turn an icy blue color and remain that way until the connection is severed.
She can further increase her own abilities through activation by increasing her own aura output to make the radius and her related aura abilities visible. In her case, with the color depending on what class of aura she's utilizing, the immediate area around her becomes covered by a spherical spatial barrier around her signified by the color aura. The energy is radiated from her body in the form of an alternating pulsing, flame-like and flowing, water-like aura. The intensity of this aura is directly linked to how much she's currently outputting aka. how much she's focusing. To use the specific abilities she needs to change the quality of her aura to the specific color. The following is what effects each current aura has:
Yellow is the most tangible and damaging of Jessie's auras. It allows her to imbue herself or weapons with her own energy in order to send out projectiles strikes such as flying sword attacks, bursts of energy with knockback in a similar fashion to a shockwave, and even imbue her weapons to make them hit harder or slice through materials easier. After evolving these abilities further through training Jessie can not only fire these projectiles at a farther range, but they can also easily cut through or smash through metal.
Indigo is the most mentally focused of Jessie's auras. It gives her the most control over her abilities and much more mental fortitude than she normally possesses. When she activates this her abilities to track auras in her range grow greater and more precise with her being able to see the form of the individual in full. While mentally Jessie enters a quiet and clear state, allowing her to focus on only the task at hand. Evolving this further Jessie can apply this concentration in a larger area and stay in this state for much longer than before.
Orange is the most emotionally focused of Jessie's auras. By sending on a wave of her own aura in a similar way to echolocation she can get general feedback on the emotional state/stability of her target. This is rudimentary at best which means that her ability to detect the emotions of others is strengthened by what exactly the target is feeling. The stronger the emotion the easier it is to detect it. This is only applicable for the raw emotion as she's unable to tell what the source of that feeling could be. aka. why someone is sad, happy, etc. After evolving her abilities further Jessie has also gained a more fine control over sensing the emotions of those around her and can do what is listed above, but with multiple people at the same time. She can now (with the consent of the target) even imbue the target with her emotional state effectively overwriting how they are feeling with her own.
Blue is a new aura manifested through Jessie's training since she became a Pro Hero. When she activates this aura she gains the ability to separate and transmute the aura she produces into water which can then be shaped and manipulated for her own purposes. Due to being comprised of her own aura, the water isn't only stronger than normal water, but also has the power to be manipulated much more accurately than normal free-flowing water. This also packs quite a punch and when the water is used offensively it does the damage of Jessie's quirk rank.
Pink is another new ability that allows Jessie to can separate her aura from her body completely by entering a trance, gaining access to her own version of astral projection. During this state, her corporeal form goes into a state of unconsciousness as it's left completely defenseless. Her projection is able to move freely in all directions, is unable to be physically interacted with as well as unable to interact with the physical world, and can even move through matter effortlessly. However, it is only able to move within the range of Jessie's quirk as well as having the downside of having pink strings that can be traced back to her body which effectively means it's tethered to her physical form. In this form, the aura that becomes the projection is bright pink in color and resembles Jessie's physical form and yet holds no distinct features of hers except for her shape and size. It should also be noted that in order for Jessie to gain control of herself once more, she needs the projection to come back to her.
Benefits
Damage - Jessie's Aura attacks are strong enough to through metal with ease.
Range - Jessie's range of influence for her quirk is a 30-meter radius with herself being the center.
Stamina - Due to having access to her own bodies reserve of aura Jessie's stamina has increased to such a degree that she can utilize her powers at max strength for 6 posts before tiring.
Exhaustion and Weakness: [Major] her quirk abilities are all limited to the radius of her influence regardless of whether she's actively or passively using her own powers.
[Minor] to utilize any of the abilities of her quirk in a way to affect others she needs to make her aura visible which means that her opponents can much more easily get out of range.
[Minor] Jessie has been a mute since birth because of her quirk as a sacrifice in order to tap into this supernatural energy was that her ability to make sound or speak was taken away. As a result, it makes it hard to communicate in any capacity aside from JSL or through the use of her telepathy via quirk.
[Using 250 Exp from Jessie Murakami and 1 EP from Lyra Amaryllis to purchase a starter pack for this upgrade)
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Post by Pilo on Jul 5, 2020 18:59:10 GMT -4
Hey sadly I cant accept it as it is, the description has wayyy to many colors that do things.
If you want you can add the colors as separate abilities and tie it to the quirk that's fine but having them in the quirk description as
If you have any questions feel free to dm me or other members of staff
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79 Posts
0 EP
EXP
Total
"Umeboshi"
Rookie-Rank Quirk:
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Post by Jessie Murakami on Aug 23, 2020 23:18:58 GMT -4
Quirk: Aura Zone Rank: E Effect: This quirk gives Jessie access to the subtle, luminous radiation that surrounds a person or object called aura. She can see, shape and manipulate her own aura (and to a lesser extent her others), which gives her access to some incredible latent and powerful abilities related to this phenomenon. As of current she can tap into 3 of the 7 (8) auras with their own attributes and colors. These being Yellow, Indigo, and Orange.
Outside of these specific colors, Jessie's eyes are in tune with his ethereal energy (aura) in a way so that she can sense as well as see the auras of living things around her. As long as it's within her range (within the range of normal human eyesight) she can see the auras of any person, animal, or object. Passively Jessie has a radius around her in a dome shape (of her rank) that is invisible to those around her who are unable to see auras as she can. This is what Jessie considers her 'detection' zone given that any living thing within this radius is something she can 'see' even if she has her eyes closed or is in a different room. It gives her an all-encompassing view of those around her, but it's only the general shape, size, and position relative to herself. It doesn't highlight any features, weapons, or anything inorganic so it's not exactly the most accurate except for just sensing if someone is there or not. By connecting an ethereal cord to those who are in her radius of influence she can speak directly into the minds of others in a sort of one-way telepathy, but this doesn't allow her to read minds, influence others, or even change anything mentally related to her target. When she does this her irises turn an icy blue color and remain that way until the connection is severed.
She can further increase her own abilities through activation by increasing her own aura output to make the radius and her related aura abilities visible. In her case, with the color depending on what class of aura she's utilizing, the immediate area around her becomes covered by a spherical spatial barrier around her signified by the color aura. The energy is radiated from her body in the form of an alternating pulsing, flame-like and flowing, water-like aura. The intensity of this aura is directly linked to how much she's currently outputting aka. how much she's focusing. To use the specific abilities she needs to change the quality of her aura to the specific color. The following is what effects each current aura has:
Yellow is the most tangible and damaging of Jessie's auras. It allows her to imbue herself or weapons with her own energy in order to send out projectiles strikes such as flying sword attacks, bursts of energy with knockback in a similar fashion to a shockwave, and even imbue her weapons to make them hit harder or slice through materials easier.
Indigo is the most mentally focused of Jessie's auras. It gives her the most control over her abilities and much more mental fortitude than she normally possesses. When she activates this her abilities to track auras in her range grow greater and more precise with her being able to see the form of the individual in full. While mentally Jessie enters a quiet and clear state, allowing her to focus on only the task at hand.
Orange is the most emotionally focused of Jessie's auras. By sending on a wave of her own aura in a similar way to echolocation she can get general feedback on the emotional state/stability of her target. This is rudimentary at best which means that her ability to detect the emotions of others is strengthened by what exactly the target is feeling. The stronger the emotion the easier it is to detect it. This is only applicable for the raw emotion as she's unable to tell what the source of that feeling could be. aka. why someone is sad, happy, etc.
Benefits
Damage - Jessie's Aura attacks are tough enough to do enough damage to break apart thin concrete.
Range - Jessie's range of influence for her quirk is a 12-meter radius with herself being the center.
Stamina - Due to having access to her own bodies reserve of aura Jessie's stamina has increased to such a degree that she can utilize her powers at max strength for 4 posts before tiring.
Exhaustion and Weakness: [Major] her quirk abilities are all limited to the radius of her influence regardless of whether she's actively or passively using her own powers.
[Minor] to utilize any of the abilities of her quirk in a way to affect others she needs to make her aura visible which means that her opponents can much more easily get out of range.
[Minor] Jessie has been a mute since birth because of her quirk as a sacrifice in order to tap into this supernatural energy was that her ability to make sound or speak was taken away. As a result, it makes it hard to communicate in any capacity aside from JSL or through the use of her telepathy via quirk.
Quirk: Aura Zone Rank: E Effect: This quirk gives Jessie access to the subtle, luminous radiation that surrounds a person or object called aura. She can see, shape and manipulate her own aura (and to a lesser extent her others), which gives her access to some incredible latent and powerful abilities related to this phenomenon. As of current she can tap into 6 of the 7 (8) auras with their own attributes and colors. These being Yellow, Indigo, Orange, Blue, Pink, and Green.
Outside of these specific colors, Jessie's eyes are in tune with his ethereal energy (aura) in a way so that she can sense as well as see the auras of living things around her. As long as it's within her range (within the range of normal human eyesight) she can see the auras of any person, animal, or object. Passively Jessie has a radius around her in a dome shape (of her rank) that is invisible to those around her who are unable to see auras as she can. This is what Jessie considers her 'detection' zone given that any living thing within this radius is something she can 'see' even if she has her eyes closed or is in a different room. It gives her an all-encompassing view of those around her, but it's only the general shape, size, and position relative to herself. It doesn't highlight any features, weapons, or anything inorganic so it's not exactly the most accurate except for just sensing if someone is there or not. By connecting an ethereal cord to those who are in her radius of influence she can speak directly into the minds of others in a sort of one-way telepathy, but this doesn't allow her to read minds, influence others, or even change anything mentally related to her target. When she does this her irises turn an icy blue color and remain that way until the connection is severed.
She can further increase her own abilities through activation by increasing her own aura output to make the radius and her related aura abilities visible. In her case, with the color depending on what class of aura she's utilizing, the immediate area around her becomes covered by a spherical spatial barrier around her signified by the color aura. The energy is radiated from her body in the form of an alternating pulsing, flame-like and flowing, water-like aura. The intensity of this aura is directly linked to how much she's currently outputting aka. how much she's focusing. To use the specific abilities she needs to change the quality of her aura to the specific color. The following is what effects each current aura has:
Yellow is the most tangible and damaging of Jessie's auras. It allows her to imbue herself or weapons with her own energy in order to send out projectiles strikes such as flying sword attacks, bursts of energy with knockback in a similar fashion to a shockwave, and even imbue her weapons to make them hit harder or slice through materials easier. (*Damage)
Indigo is the most mentally focused of Jessie's auras. It gives her the most control over her abilities and much more mental fortitude than she normally possesses. When she activates this her abilities to track auras in her range grow greater and more precise with her being able to see the form of the individual in full. While mentally Jessie enters a quiet and clear state, allowing her to focus on only the task at hand. (*Flex: Stamina)
Orange is the most emotionally focused of Jessie's auras. By sending on a wave of her own aura in a similar way to echolocation she can get general feedback on the emotional state/stability of her target. This is rudimentary at best which means that her ability to detect the emotions of others is strengthened by what exactly the target is feeling. The stronger the emotion the easier it is to detect it. This is only applicable for the raw emotion as she's unable to tell what the source of that feeling could be. aka. why someone is sad, happy, etc. After evolving her abilities further Jessie has also gained a more fine control over sensing the emotions of those around her and can do what is listed above, but with multiple people at the same time. She can now (with the consent of the target) even imbue the target with her emotional state effectively overwriting how they are feeling with her own. (*Flex: Stamina)
Blue is a new aura manifested through Jessie's training since she became a Pro Hero. When she activates this aura she gains the ability to separate and transmute the aura she produces into water which can then be shaped and manipulated for her own purposes. Due to being comprised of her own aura, the water isn't only stronger than normal water, but also has the power to be manipulated much more accurately than normal free-flowing water. This also packs quite a punch and when the water is used offensively it does the damage of Jessie's quirk rank. (*Damage + Flavor of the same benefit)
Pink is another new ability that allows Jessie to can separate her aura from her body completely by entering a trance, gaining access to her own version of astral projection. During this state, her corporeal form goes into a state of unconsciousness as it's left completely defenseless. Her projection is able to move freely in all directions, move through matter effortlessly, and is able to talk, hear, and see as an extension of herself but, is unable to be physically interacted with as well as unable to interact with the physical world. However, it is only able to move within the range of Jessie's quirk as well as having the downside of having pink strings that can be traced back to her body which effectively means it's tethered to her physical form. In this form, the aura that becomes the projection is bright pink in color and resembles Jessie's physical form and yet holds no distinct features of hers except for her shape and size. It should also be noted that in order for Jessie to gain control of herself once more, she needs the projection to come back to her. (*Flex: Enhanced Senses)
Green is another new ability that allows Jessie to increase her own speed. By changing her aura to a light green color and condensing until it resembles a thin film around her body. She can use this aura as a focused, continuous burst in order to increase her movement/dashing speed while simultaneously decreasing the drag on her body by reducing wind resistance as she moves to make her move faster in every way possible. (*Flex: Speed)
Benefits
Damage - Jessie's Aura attacks are tough enough to do enough damage to break apart thin concrete.
Range - Jessie's range of influence for her quirk is a 12-meter radius with herself being the center.
(Aura Channeling) Flex Slot : (Stamina, Speed, Enhanced Senses) - See Above
Exhaustion and Weakness: [Major] her quirk abilities are all limited to the radius of her influence regardless of whether she's actively or passively using her own powers.
[Minor] to utilize any of the abilities of her quirk in a way to affect others she needs to make her aura visible which means that her opponents can much more easily get out of range.
[Minor] Jessie has been a mute since birth because of her quirk as a sacrifice in order to tap into this supernatural energy was that her ability to make sound or speak was taken away. As a result, it makes it hard to communicate in any capacity aside from JSL or through the use of her telepathy via quirk.
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1,835 Posts
0 EP
EXP
Total
26 Years
Female
"Miss-Many-Thread"
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Post by Rosey on Oct 12, 2020 12:51:22 GMT -4
Approved, you spend no exp, changed the double stamina comment into one range, one stamina as discussed :)
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79 Posts
0 EP
EXP
Total
"Umeboshi"
Rookie-Rank Quirk:
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Post by Jessie Murakami on Oct 17, 2020 5:00:49 GMT -4
[Using 250 Exp from Jessie Murakami and 1 EP from Lyra Amaryliss to purchase a starter pack for these upgrades]
Quirk: Aura Zone Rank: E Effect: This quirk gives Jessie access to the subtle, luminous radiation that surrounds a person or object called aura. She can see, shape and manipulate her own aura (and to a lesser extent her others), which gives her access to some incredible latent and powerful abilities related to this phenomenon. As of current she can tap into 6 of the 7 (8) auras with their own attributes and colors. These being Yellow, Indigo, Orange, Blue, Pink, and Green.
Outside of these specific colors, Jessie's eyes are in tune with his ethereal energy (aura) in a way so that she can sense as well as see the auras of living things around her. As long as it's within her range (within the range of normal human eyesight) she can see the auras of any person, animal, or object. Passively Jessie has a radius around her in a dome shape (of her rank) that is invisible to those around her who are unable to see auras as she can. This is what Jessie considers her 'detection' zone given that any living thing within this radius is something she can 'see' even if she has her eyes closed or is in a different room. It gives her an all-encompassing view of those around her, but it's only the general shape, size, and position relative to herself. It doesn't highlight any features, weapons, or anything inorganic so it's not exactly the most accurate except for just sensing if someone is there or not. By connecting an ethereal cord to those who are in her radius of influence she can speak directly into the minds of others in a sort of one-way telepathy, but this doesn't allow her to read minds, influence others, or even change anything mentally related to her target. When she does this her irises turn an icy blue color and remain that way until the connection is severed.
She can further increase her own abilities through activation by increasing her own aura output to make the radius and her related aura abilities visible. In her case, with the color depending on what class of aura she's utilizing, the immediate area around her becomes covered by a spherical spatial barrier around her signified by the color aura. The energy is radiated from her body in the form of an alternating pulsing, flame-like and flowing, water-like aura. The intensity of this aura is directly linked to how much she's currently outputting aka. how much she's focusing. To use the specific abilities she needs to change the quality of her aura to the specific color. The following is what effects each current aura has:
Yellow is the most tangible and damaging of Jessie's auras. It allows her to imbue herself or weapons with her own energy in order to send out projectiles strikes such as flying sword attacks, bursts of energy with knockback in a similar fashion to a shockwave, and even imbue her weapons to make them hit harder or slice through materials easier. (*Damage)
Indigo is the most mentally focused of Jessie's auras. It gives her the most control over her abilities and much more mental fortitude than she normally possesses. When she activates this her abilities to track auras in her range grow greater and more precise with her being able to see the form of the individual in full. While mentally Jessie enters a quiet and clear state, allowing her to focus on only the task at hand. (*Flex: Stamina)
Orange is the most emotionally focused of Jessie's auras. By sending on a wave of her own aura in a similar way to echolocation she can get general feedback on the emotional state/stability of her target. This is rudimentary at best which means that her ability to detect the emotions of others is strengthened by what exactly the target is feeling. The stronger the emotion the easier it is to detect it. This is only applicable for the raw emotion as she's unable to tell what the source of that feeling could be. aka. why someone is sad, happy, etc. After evolving her abilities further Jessie has also gained a more fine control over sensing the emotions of those around her and can do what is listed above, but with multiple people at the same time. She can now (with the consent of the target) even imbue the target with her emotional state effectively overwriting how they are feeling with her own. (*Flex: Stamina)
Blue is a new aura manifested through Jessie's training since she became a Pro Hero. When she activates this aura she gains the ability to separate and transmute the aura she produces into water which can then be shaped and manipulated for her own purposes. Due to being comprised of her own aura, the water isn't only stronger than normal water, but also has the power to be manipulated much more accurately than normal free-flowing water. This also packs quite a punch and when the water is used offensively it does the damage of Jessie's quirk rank. (*Damage + Flavor of the same benefit)
Pink is another new ability that allows Jessie to can separate her aura from her body completely by entering a trance, gaining access to her own version of astral projection. During this state, her corporeal form goes into a state of unconsciousness as it's left completely defenseless. Her projection is able to move freely in all directions, move through matter effortlessly, and is able to talk, hear, and see as an extension of herself but, is unable to be physically interacted with as well as unable to interact with the physical world. However, it is only able to move within the range of Jessie's quirk as well as having the downside of having pink strings that can be traced back to her body which effectively means it's tethered to her physical form. In this form, the aura that becomes the projection is bright pink in color and resembles Jessie's physical form and yet holds no distinct features of hers except for her shape and size. It should also be noted that in order for Jessie to gain control of herself once more, she needs the projection to come back to her. (*Flex: Enhanced Senses)
Green is another new ability that allows Jessie to increase her own speed. By changing her aura to a light green color and condensing until it resembles a thin film around her body. She can use this aura as a focused, continuous burst in order to increase her movement/dashing speed while simultaneously decreasing the drag on her body by reducing wind resistance as she moves to make her move faster in every way possible. (*Flex: Speed)
Benefits
Damage - Jessie's Aura attacks are tough enough to do enough damage to break apart thin concrete.
Range - Jessie's range of influence for her quirk is a 12-meter radius with herself being the center.
(Aura Channeling) Flex Slot : (Stamina, Speed, Enhanced Senses) - See Above
Exhaustion and Weakness: [Major] her quirk abilities are all limited to the radius of her influence regardless of whether she's actively or passively using her own powers.
[Minor] to utilize any of the abilities of her quirk in a way to affect others she needs to make her aura visible which means that her opponents can much more easily get out of range.
[Minor] Jessie has been a mute since birth because of her quirk as a sacrifice in order to tap into this supernatural energy was that her ability to make sound or speak was taken away. As a result, it makes it hard to communicate in any capacity aside from JSL or through the use of her telepathy via quirk.
Quirk: Aura Zone Rank: C Effect: This quirk gives Jessie access to the subtle, luminous radiation that surrounds a person or object called aura. She can see, shape and manipulate her own aura (and to a lesser extent her others), which gives her access to some incredible latent and powerful abilities related to this phenomenon. As of current she can tap into 6 of the 7 (8) auras with their own attributes and colors. These being Yellow, Indigo, Orange, Blue, Pink, and Green.
Outside of these specific colors, Jessie's eyes are in tune with his ethereal energy (aura) in a way so that she can sense as well as see the auras of living things around her. As long as it's within her range (within the range of normal human eyesight) she can see the auras of any person, animal, or object. Passively Jessie has a radius around her in a dome shape (of her rank) that is invisible to those around her who are unable to see auras as she can. This is what Jessie considers her 'detection' zone given that any living thing within this radius is something she can 'see' even if she has her eyes closed or is in a different room. It gives her an all-encompassing view of those around her, but it's only the general shape, size, and position relative to herself. It doesn't highlight any features, weapons, or anything inorganic so it's not exactly the most accurate except for just sensing if someone is there or not. By connecting an ethereal cord to those who are in her radius of influence she can speak directly into the minds of others in a sort of one-way telepathy, but this doesn't allow her to read minds, influence others, or even change anything mentally related to her target. When she does this her irises turn an icy blue color and remain that way until the connection is severed.
She can further increase her own abilities through activation by increasing her own aura output to make the radius and her related aura abilities visible. In her case, with the color depending on what class of aura she's utilizing, the immediate area around her becomes covered by a spherical spatial barrier around her signified by the color aura. The energy is radiated from her body in the form of an alternating pulsing, flame-like and flowing, water-like aura. The intensity of this aura is directly linked to how much she's currently outputting aka. how much she's focusing. To use the specific abilities she needs to change the quality of her aura to the specific color. The following is what effects each current aura has:
Yellow is the most tangible and damaging of Jessie's auras. It allows her to imbue herself or weapons with her own energy in order to send out projectiles strikes such as flying sword attacks, bursts of energy with knockback in a similar fashion to a shockwave, and even imbue her weapons to make them hit harder or slice through materials easier. After evolving these abilities further through training Jessie can not only fire these projectiles at a farther range, but they can also easily cut through or smash through metal. (*Damage)
Indigo is the most mentally focused of Jessie's auras. It gives her the most control over her abilities and much more mental fortitude than she normally possesses. When she activates this her abilities to track auras in her range grow greater and more precise with her being able to see the form of the individual in full. While mentally Jessie enters a quiet and clear state, allowing her to focus on only the task at hand. Evolving this further Jessie can apply this concentration in a larger area and stay in this state for much longer than before. (*Flex: Stamina)
Orange is the most emotionally focused of Jessie's auras. By sending on a wave of her own aura in a similar way to echolocation she can get general feedback on the emotional state/stability of her target. This is rudimentary at best which means that her ability to detect the emotions of others is strengthened by what exactly the target is feeling. The stronger the emotion the easier it is to detect it. This is only applicable for the raw emotion as she's unable to tell what the source of that feeling could be. aka. why someone is sad, happy, etc. After evolving her abilities further Jessie has also gained a more fine control over sensing the emotions of those around her and can do what is listed above, but with multiple people at the same time. She can now (with the consent of the target) even imbue the target with her emotional state effectively overwriting how they are feeling with her own. (*Flex: Stamina)
Blue is a new aura manifested through Jessie's training since she became a Pro Hero. When she activates this aura she gains the ability to separate and transmute the aura she produces into water which can then be shaped and manipulated for her own purposes. Due to being comprised of her own aura, the water isn't only stronger than normal water, but also has the power to be manipulated much more accurately than normal free-flowing water. This also packs quite a punch and when the water is used offensively it does the damage of Jessie's quirk rank. (*Damage + Flavor of the same benefit)
Pink is another new ability that allows Jessie to can separate her aura from her body completely by entering a trance, gaining access to her own version of astral projection. During this state, her corporeal form goes into a state of unconsciousness as it's left completely defenseless. Her projection is able to move freely in all directions, move through matter effortlessly, and is able to talk, hear, and see as an extension of herself but, is unable to be physically interacted with as well as unable to interact with the physical world. However, it is only able to move within the range of Jessie's quirk as well as having the downside of having pink strings that can be traced back to her body which effectively means it's tethered to her physical form. In this form, the aura that becomes the projection is bright pink in color and resembles Jessie's physical form and yet holds no distinct features of hers except for her shape and size. It should also be noted that in order for Jessie to gain control of herself once more, she needs the projection to come back to her. (*Flex: Enhanced Senses)
Green is another new ability that allows Jessie to increase her own speed. By changing her aura to a light green color and condensing until it resembles a thin film around her body. She can use this aura as a focused, continuous burst in order to increase her movement/dashing speed while simultaneously decreasing the drag on her body by reducing wind resistance as she moves to make her move faster in every way possible. (*Flex: Speed)
Benefits
Damage - Jessie's Aura attacks are strong enough to through metal with ease.
Range - Jessie's range of influence for her quirk is a 30-meter radius with herself being the center.
(Aura Channeling) Flex Slot : (Stamina, Speed, Enhanced Senses) - See Above
Exhaustion and Weakness: [Major] her quirk abilities are all limited to the radius of her influence regardless of whether she's actively or passively using her own powers.
[Minor] to utilize any of the abilities of her quirk in a way to affect others she needs to make her aura visible which means that her opponents can much more easily get out of range.
[Minor] Jessie has been a mute since birth because of her quirk as a sacrifice in order to tap into this supernatural energy was that her ability to make sound or speak was taken away. As a result, it makes it hard to communicate in any capacity aside from JSL or through the use of her telepathy via quirk.
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1,835 Posts
0 EP
EXP
Total
26 Years
Female
"Miss-Many-Thread"
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Post by Rosey on Oct 18, 2020 6:43:01 GMT -4
You gained 2000 exp and spend 1100 exp, that means you have 900 left over. (again I changed the word stamina for Indigo into range :p)
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79 Posts
0 EP
EXP
Total
"Umeboshi"
Rookie-Rank Quirk:
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Post by Jessie Murakami on Oct 21, 2020 19:47:39 GMT -4
Niten Ichi-Ryū Rank: F Effect: Niten Ichi-Ryū is a two sword Japanese martial arts style created by the famous Japanese samurai, Miyamoto Musashi. Jessie has learned to use a longer katana in one hand while at the same time using the shorter wakizashi in the other hand. The general principle of Nitojutsu is to block/defend with one weapon and then counter with the second.
Niten Ichi-Ryū Rank: D Effect: Niten Ichi-Ryū is a two sword Japanese martial arts style created by the famous Japanese samurai, Miyamoto Musashi. Jessie has learned to use a longer katana in one hand while at the same time using the shorter wakizashi in the other hand. The general principle of Nitojutsu is to block/defend with one weapon and then counter with the second. Jessie has evolved her talent with swords from a novice level to the level of a regional expert and as a result her overall skills have improved immensely
Aura Burst Rank: E Effect: Through her training Jessie has learned how to augment her own body with her aura and use that to increase her mobility. She can jump higher, is more agile, and can even use her own aura to solidify her steps to actually jump off the air itself, allowing her to stay in the air for much longer than usual to cross distances without touching the ground or even set herself up for aerial combat. Since this is an inherent trait of her quirk the extra mobility in her day to day life can be utilized without even displaying any aura while the air stepping she has a slight glow all around her.
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1,835 Posts
0 EP
EXP
Total
26 Years
Female
"Miss-Many-Thread"
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Post by Rosey on Oct 26, 2020 12:03:37 GMT -4
Approved, you spend exact 900 exp and will have 0 left.
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