242 Posts
0 EP
EXP
Total
24 Years
Female
Bandit-Rank Quirk:
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Post by Marceline Labelle on May 14, 2020 6:07:01 GMT -4
simple initial post
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242 Posts
0 EP
EXP
Total
24 Years
Female
Bandit-Rank Quirk:
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Post by Marceline Labelle on May 14, 2020 6:10:43 GMT -4
Using 2 EP from axel Using it for a starter pack of 2000 exp using 1100 to move the quirk from E to C Using 200 to move her stamina from F to E (1300 total) Using 100 to get Range rank F (1400 total) Using 300 to get Stealth rank E (1700 total) Using 300 to get E rank Burglary (2000 total)
Halo of Change Rank: E Effect: Disguise - E - Marcline can form disguises both clothing based and physical. Currently she cannot immitate the opposing gender with much accuracy, but can easily take on any form larger of her own general shape or vaguely larger. Though she cannot make herself taller at the current moment. Disguises she takes on can hold a sense of 'uncanny valley' if observed with too much scrutiny. She can even take on vague visual traits of other quirkers, though these can be more easily noticed as fake.
Wealth - E - Through multiple forms of con artistry, identity theft, and other talents as well as a keen mind, Marceline has accrued quite a bit of wealth and the skills to spend it without directly being caught. Her key investment is a growing string of french themed cafe's.
Forgery - E - Items Marceline can hold while her quirk is active are also affected by the printing effect of her halo. As such by scanning documents or having an intricate understanding of their general layout, Marcline is capable of forging documents. Much like her transformations however, they are typically only viable under minimal scrutiny, but she's getting better...
Long Con Rank: E - Stamina Effect: Knowing she has to put the effort in long term Marceline has worked hard on her stamina with her quirk. She can currently change a disguise once per thread (not counting any disguise she 'enters' the thread with) and can hold her own well should she need to outrun anyone who makes her cons.
Halo Of Change Rank: C Effect: Disguise - C - Marceline can form disguises both clothing based and physical. Currently she can physically immitate feminine males at most and even then will struggle to immitate their voice. She can mildly compress her form with a disguise but cannot appear much shorter or taller than her typical state. Disguises are still effectively IMMENSELY illaborate costumes, and can be torn or worn down through cuts and damage.
Wealth - C - Through using her quirk to aid in the counterfeiting of expensive works of art and other valuable items, Marceline has accrued quite a bit of wealth and the skills to spend it without directly being caught. Her key investment is a growing string of french themed cafe's. She holds smaller less notable investments in a hotel brand and some fashion businesses, housing herself in a penthouse suite in one such hotel in Tokyo. While her business' are financially stable in their own right it is definitely the work of her quirk that gave her the capital to reach, and at times, maintain this level of wealth. [DISCLAIMER - Marceline's wealth, while a benefit of her use of her quirk, is no greater than wealth skills in the specialist slot of equal rank on other characters.]
Forgery - C - Items Marceline can hold while her quirk is active are also affected by the printing effect of her halo. As such by scanning documents or having an intricate understanding of their general layout, Marcline is capable of forging documents. Having gotten better over time and study of the makeup of rarer inks and old stationary types, her forgeries can past through the hands of all but those especially trained to give them a harsh, technical eye and study.
Long Con Rank: E - Stamina Effect: Knowing she has to put the effort in long term Marceline has worked hard on her stamina with her quirk. She can currently change a disguise twice per thread (not counting any disguise she 'enters' the thread with) and can hold her own well should she need to outrun anyone who makes her cons.
Group Disguise Rank: F - Range Effect: While always centered on herself when forming a disguise, Marceline's quirk can now hold a diamater (from side to side) of 5 meters. She cannot employ full 'skin suits' on anyone but herself, but can rapidly change the outfits of people around her within 5 meters, or even mildly change the exterior framework of a vehicle.
Exit Strategy Rank: E - Stealth Effect: With cons not always guaranteed to succeed Marcline knows she needs an exit strategy at times. As such she has learned how to shift well with a moving crowd or duck into the blind spots of a camera system when needed. She's no trained expert but she's far beyond your average joe.
Entrance Strategy Rank: E- Burglary Effect: Marceline knows that sometimes to make something more valuable, you have to steal the original, and as such has been working on her general burglary skills as she pushes through into the criminal line of work. Good with her hands and the right tools, she's adept at picking locks and pickpocketing unaware individuals.
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242 Posts
0 EP
EXP
Total
24 Years
Female
Bandit-Rank Quirk:
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Post by Marceline Labelle on May 14, 2020 7:02:09 GMT -4
App after the latest upgrades. Marceline Labelle
QUIRK INFORMATION Quirk Halo of Change
Type: Emitter Rank: C Description: Marceline has the ability to generate a halo above their head. While this was once beleived to be a basic 'illusory effect' when they were a child, Marceline has since learned the true use of the halo. By guiding it to descend her body, the Halo acts like an extremely fast 3D printer for organic and synthetic materials. When this was first discovered, the Halo of Change was initially used for quick change of outfits. It can re-arrange pre-existing materials in it's range and converts Marceline's own stored energy (Fat and recently digested carbohydrates) into anything additional that is needed. Marceline becomes better at taking on a form if her Halo has some form of 'record' of it, additionally able to scan previous outfits she's worn, or descend over a manequin, or someone else, to scan their own outfit. Additionally, in terms of the organic material, Marceline's halo can create a synthetic coating of cells on her own body to aid her in mimicing someone else visually. Picture a 'skin mask' from mission impossible, only a full body edition. While it can be damaged like a disguise it is otherwise nearly impossible to detect, allowing Marceline to appear as other people, or generally not herself. Once again this is made easier by scanning others with the halo, but Marcie has a few 'go to' forms she's managed to practice over a long career of identity theft and con-artistry. While mostly focused on herself, Marceline has begun to learn how to use her quirk to edit other items generally within her 'range of influence' (items she's holding). Ink isn't exactly hard to print after-all, so forging documents, or even works of art, isn't impossible... Benefits - Disguise - C - Marceline can form disguises both clothing based and physical. Currently she can physically immitate feminine males at most and even then will struggle to immitate their voice. She can mildly compress her form with a disguise but cannot appear much shorter or taller than her typical state. Disguises are still effectively IMMENSELY illaborate costumes, and can be torn or worn down through cuts and damage.
- Wealth - C - Through using her quirk to aid in the counterfeiting of expensive works of art and other valuable items, Marceline has accrued quite a bit of wealth and the skills to spend it without directly being caught. Her key investment is a growing string of french themed cafe's. She holds smaller less notable investments in a hotel brand and some fashion businesses, housing herself in a penthouse suite in one such hotel in Tokyo. While her business' are financially stable in their own right it is definitely the work of her quirk that gave her the capital to reach, and at times, maintain this level of wealth.
[DISCLAIMER - Marceline's wealth, while a benefit of her use of her quirk, is no greater than wealth skills in the specialist slot of equal rank on other characters.]
- Forgery - C - Items Marceline can hold while her quirk is active are also affected by the printing effect of her halo. As such by scanning documents or having an intricate understanding of their general layout, Marcline is capable of forging documents. Having gotten better over time and study of the makeup of rarer inks and old stationary types, her forgeries can past through the hands of all but those especially trained to give them a harsh, technical eye and study.
Exhaustion and Weakness:- Marceline's halo is an active process and holds a vaguely physical presence when generated. As it descends her body if you were to break the halo (a simple attack agaisnt it of any rank) the process is stopped halfway, which can leave Marceline in the upper half of one disguise and the lower half of the other. - Marceline's disguises require a general sense of internal fuel. Her stamina directly correlates to this. She can change disguises without issue equal to once per rank of stamina. Dismissing a disguise isn't as difficult, but where she to try any transformations beyond her stamina it could lead to complications coupled with physical exhaustion. - Marceline can copy people without directly scanning them but this relies on her memory. Simple mistakes can be made, such as not knowing about scars or tattoos she hasn't seen, remembering a beauty mark, but putting it on the wrong cheek, etc. COMBAT ABILITIES Feline Agility Rank: F - Mobility Effect: One of Marceline's key disguises is that of a 'neko' themed quirker, and as such, and also to aid in her general get aways, Marceline had worked on her agility, maybe paying a few trained circus professionals to train her now and then. While far from a parkour champion she's certainly able to use a few methods of escape other's wouldn't consider.
Long Con Rank: E - Stamina Effect: Knowing she has to put the effort in long term Marceline has worked hard on her stamina with her quirk. She can currently change a disguise twice per thread (not counting any disguise she 'enters' the thread with) and can hold her own well should she need to outrun anyone who makes her cons.
Group Disguise Rank: F - Range Effect: While always centered on herself when forming a disguise, Marceline's quirk can now hold a diamater (from side to side) of 5 meters. She cannot employ full 'skin suits' on anyone but herself, but can rapidly change the outfits of people around her within 5 meters, or even mildly change the exterior framework of a vehicle.
SPECIALIST ABILITIES Exit Strategy Rank: E - Stealth Effect: With cons not always guaranteed to succeed Marcline knows she needs an exit strategy at times. As such she has learned how to shift well with a moving crowd or duck into the blind spots of a camera system when needed. She's no trained expert but she's far beyond your average joe.
Entrance Strategy Rank: E - Burglary Effect: Marceline knows that sometimes to make something more valuable, you have to steal the original, and as such has been working on her general burglary skills as she pushes through into the criminal line of work. Good with her hands and the right tools, she's adept at picking locks and pickpocketing unaware individuals.
LIFE SKILLS Ability name Rank: (Rank of the ability) Effect: (The effect of your ability)
Ability name Rank: (Rank of the ability) Effect: (The effect of your ability) [font color="000000"][div align="center"][div align="center" style="width:500px;"][div style="width:500px;border:solid 2px #104f96;background-color:#e61919;"] [div style="color:#FFFBF9;font-family:Verdana;font-size:24px;margin:-5px;letter-spacing:15px;font-weight:900px;text-shadow:-1px -1px 0 #121212,1px -1px 0 #121212,-1px 1px 0 #121212,1px 1px 0 #121212;"]Marceline Labelle [/div] [div][img style="max-width:100%;border:solid 2px #121212;" src="https://images2.imgbox.com/e4/e9/2txUbUIi_o.gif" alt=" "][/div] [div style="color:#FFFBF9;font-family:Verdana;font-size:14px;margin:-5px;margin-right:18px!important;letter-spacing:3px;font-weight:900px;text-shadow:-1px -1px 0 #121212,1px -1px 0 #121212,-1px 1px 0 #121212,1px 1px 0 #121212;" align="right"]QUIRK INFORMATION[/div] [div style="width:460px!important;background-color:#fefefe;border:solid 2px #121212;padding:10px;text-align:justify;margin:0px auto;font-size:12px;font-family:Futura,Trebuchet MS,Arial,sans-serif;"][b][font size="4"][div align="center"]Quirk Halo of Change [/div][/font][/b] [font size="2"][b]Type: [/b][/font]Emitter [font size="2"][b]Rank:[/b][/font] C [font size="2"][b]Description:[/b][/font] Marceline has the ability to generate a halo above their head. While this was once beleived to be a basic 'illusory effect' when they were a child, Marceline has since learned the true use of the halo. By guiding it to descend her body, the Halo acts like an extremely fast 3D printer for organic and synthetic materials.
When this was first discovered, the Halo of Change was initially used for quick change of outfits. It can re-arrange pre-existing materials in it's range and converts Marceline's own stored energy (Fat and recently digested carbohydrates) into anything additional that is needed. Marceline becomes better at taking on a form if her Halo has some form of 'record' of it, additionally able to scan previous outfits she's worn, or descend over a manequin, or someone else, to scan their own outfit.
Additionally, in terms of the organic material, Marceline's halo can create a synthetic coating of cells on her own body to aid her in mimicing someone else visually. Picture a 'skin mask' from mission impossible, only a full body edition. While it can be damaged like a disguise it is otherwise nearly impossible to detect, allowing Marceline to appear as other people, or generally not herself. Once again this is made easier by scanning others with the halo, but Marcie has a few 'go to' forms she's managed to practice over a long career of identity theft and con-artistry.
While mostly focused on herself, Marceline has begun to learn how to use her quirk to edit other items generally within her 'range of influence' (items she's holding). Ink isn't exactly hard to print after-all, so forging documents, or even works of art, isn't impossible...
[font size="2"][b]Benefits[/b][/font]
[ol type="decimal"][li][b]Disguise [/b]- C - Marceline can form disguises both clothing based and physical. Currently she can physically immitate feminine males at most and even then will struggle to immitate their voice. She can mildly compress her form with a disguise but cannot appear much shorter or taller than her typical state. Disguises are still effectively IMMENSELY illaborate costumes, and can be torn or worn down through cuts and damage.
[/li][li][b]Wealth [/b]- C - Through multiple forms of con artistry, identity theft, and other talents as well as a keen mind, Marceline has accrued quite a bit of wealth and the skills to spend it without directly being caught. Her key investment is a growing string of french themed cafe's. She holds smaller less notable investments in a hotel brand and some fashion businesses, housing herself in a penthouse suite in one such hotel in Tokyo.
[/li][li][b]Forgery [/b]- C - Items Marceline can hold while her quirk is active are also affected by the printing effect of her halo. As such by scanning documents or having an intricate understanding of their general layout, Marcline is capable of forging documents. Having gotten better over time and study of the makeup of rarer inks and old stationary types, her forgeries can past through the hands of all but those especially trained to give them a harsh, technical eye and study. [/li][/ol] [font size="2"][b]Exhaustion and Weakness:[/b][/font]
- Marceline's halo is an active process and holds a vaguely physical presence when generated. As it descends her body if you were to break the halo (a simple attack agaisnt it of any rank) the process is stopped halfway, which can leave Marceline in the upper half of one disguise and the lower half of the other.
- Marceline's disguises require a general sense of internal fuel. Her stamina directly correlates to this. She can change disguises without issue equal to once per rank of stamina. Dismissing a disguise isn't as difficult, but where she to try any transformations beyond her stamina it could lead to complications coupled with physical exhaustion.
- Marceline can copy people without directly scanning them but this relies on her memory. Simple mistakes can be made, such as not knowing about scars or tattoos she hasn't seen, remembering a beauty mark, but putting it on the wrong cheek, etc.
[/div] [div style="color:#FFFBF9;font-family:Verdana;font-size:14px;margin:-5px;margin-right:18px!important;letter-spacing:3px;font-weight:900px;text-shadow:-1px -1px 0 #121212,1px -1px 0 #121212,-1px 1px 0 #121212,1px 1px 0 #121212;" align="right"]COMBAT ABILITIES[/div] [div style="width:460px!important;background-color:#fefefe;border:solid 2px #121212;padding:10px;text-align:justify;margin:0px auto;font-size:12px;font-family:Futura,Trebuchet MS,Arial,sans-serif;"][font size="4"][b]Feline Agility[/b][/font] [b]Rank:[/b] F - Mobility [b]Effect:[/b] One of Marceline's key disguises is that of a 'neko' themed quirker, and as such, and also to aid in her general get aways, Marceline had worked on her agility, maybe paying a few trained circus professionals to train her now and then. While far from a parkour champion she's certainly able to use a few methods of escape other's wouldn't consider.
[font size="4"][b]Long Con[/b][/font] [b]Rank:[/b] E - Stamina [b]Effect:[/b] Knowing she has to put the effort in long term Marceline has worked hard on her stamina with her quirk. She can currently change a disguise twice per thread (not counting any disguise she 'enters' the thread with) and can hold her own well should she need to outrun anyone who makes her cons.
[font size="4"][b]Group Disguise[/b][/font] [b]Rank:[/b] F - Range [b]Effect:[/b] While always centered on herself when forming a disguise, Marceline's quirk can now hold a diamater (from side to side) of 5 meters. She cannot employ full 'skin suits' on anyone but herself, but can rapidly change the outfits of people around her within 5 meters, or even mildly change the exterior framework of a vehicle.
[/div] [div align="right" style="color:#FFFBF9;font-family:Verdana;font-size:14px;margin:-5px;margin-right:18px!important;letter-spacing:3px;font-weight:900px;text-shadow:-1px -1px 0 #121212,1px -1px 0 #121212,-1px 1px 0 #121212,1px 1px 0 #121212;"]SPECIALIST ABILITIES[/div] [div style="width:460px!important;background-color:#fefefe;border:solid 2px #121212;padding:10px;text-align:justify;margin:0px auto;font-size:12px;font-family:Futura,Trebuchet MS,Arial,sans-serif;"] [font size="4"][b]Exit Strategy[/b][/font] [b]Rank:[/b] E - Stealth [b]Effect:[/b] With cons not always guaranteed to succeed Marcline knows she needs an exit strategy at times. As such she has learned how to shift well with a moving crowd or duck into the blind spots of a camera system when needed. She's no trained expert but she's far beyond your average joe.
[font size="4"][b]Entrance Strategy[/b][/font] [b]Rank:[/b] E - Burglary [b]Effect:[/b] Marceline knows that sometimes to make something more valuable, you have to steal the original, and as such has been working on her general burglary skills as she pushes through into the criminal line of work. Good with her hands and the right tools, she's adept at picking locks and pickpocketing unaware individuals.
[/div] [div align="right" style="color:#FFFBF9;font-family:Verdana;font-size:14px;margin:-5px;margin-right:18px!important;letter-spacing:3px;font-weight:900px;text-shadow:-1px -1px 0 #121212,1px -1px 0 #121212,-1px 1px 0 #121212,1px 1px 0 #121212;"]LIFE SKILLS[/div] [div style="width:460px!important;background-color:#fefefe;border:solid 2px #121212;padding:10px;text-align:justify;margin:0px auto;font-size:12px;font-family:Futura,Trebuchet MS,Arial,sans-serif;"][b][font size="4"]Ability name[/font][/b] [b]Rank:[/b] (Rank of the ability) [b]Effect:[/b] (The effect of your ability)
[b][font size="4"]Ability name[/font][/b] [b]Rank:[/b] (Rank of the ability) [b]Effect:[/b] (The effect of your ability)[/div] [/div]
[/div][/div][/font]
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1,835 Posts
0 EP
EXP
Total
26 Years
Female
"Miss-Many-Thread"
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Post by Rosey on Jun 12, 2020 14:41:28 GMT -4
Approved!
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242 Posts
0 EP
EXP
Total
24 Years
Female
Bandit-Rank Quirk:
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Post by Marceline Labelle on Aug 15, 2020 10:30:55 GMT -4
Cashing in 2EP 500 exp gained 400 spent for E-D upgrade of stealth 200 spent for F-E upgrade of range 100 spent for new F rank specalist skill 'gift of skin'
Group Disguise Rank: F - Range Effect: While always centered on herself when forming a disguise, Marceline's quirk can now hold a diamater (from side to side) of 5 meters. She cannot employ full 'skin suits' on anyone but herself, but can rapidly change the outfits of people around her within 5 meters, or even mildly change the exterior framework of a vehicle.
Exit Strategy Rank: E - Stealth Effect: With cons not always guaranteed to succeed Marcline knows she needs an exit strategy at times. As such she has learned how to shift well with a moving crowd or duck into the blind spots of a camera system when needed. She's no trained expert but she's far beyond your average joe.
Group Disguise Rank: E - Range Effect: While always centered on herself when forming a disguise, Marceline's quirk can now hold a diamater (from side to side) of 10-12 meters. She cannot employ full 'skin suits' on anyone but herself with this skill, but can rapidly change the outfits of people around her within 10-12 meters, or even mildly change the exterior framework of a vehicle, up to small trucks and buses.
Exit Strategy Rank: D - Stealth Effect: With cons not always guaranteed to succeed Marcline knows she needs an exit strategy at times. As such she has learned how to shift well with a moving crowd or duck into the blind spots of a camera system when needed. If she dosn't want to be seen, its likely the average automated systems won't stand a chance.
Gift of Skin Rank: F - Skill Share Effect: Marceline can create low level costume changes and disguises to people covered by her range skill, but 'Gift of Skin' is her ability to fully encompass another person in a disguise. The disguise is extremely susceptible to wear and tear as Marcie's disguises are typically limited to her own body. Currently she can cover one other individual in a full body disguise with the durability to last 5 posts at which stage it will begin to de-compose. Any attacks will very easily expose it however.
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434 Posts
EP
EXP
Total
26 Years
Female
Bestest-Rank Quirk:
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Post by Keiran on Aug 18, 2020 21:40:50 GMT -4
Approved approved approved!
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242 Posts
0 EP
EXP
Total
24 Years
Female
Bandit-Rank Quirk:
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Post by Marceline Labelle on Sept 19, 2020 9:52:09 GMT -4
Converting 250 exp to an EP, using it and Axel's EP converted here to buy my 6th character slot
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Post by DrTentacles on Sept 20, 2020 22:29:39 GMT -4
Approved
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242 Posts
0 EP
EXP
Total
24 Years
Female
Bandit-Rank Quirk:
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Post by Marceline Labelle on Nov 5, 2020 15:13:59 GMT -4
cashing in my EP to avoid future confusion
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1,835 Posts
0 EP
EXP
Total
26 Years
Female
"Miss-Many-Thread"
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Post by Rosey on Nov 8, 2020 13:21:06 GMT -4
You cashed in 2 EP which means you have 685 exp to spend and a total exp of 3685.
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242 Posts
0 EP
EXP
Total
24 Years
Female
Bandit-Rank Quirk:
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Post by Marceline Labelle on Nov 17, 2020 21:56:40 GMT -4
Attempting to use 500 exp for a companion 200 additional exp spent to upgrade the slot to E
NA
Sam 'Cat' Parker Rank: E - Companion Effect: A hired bodyguard / aid. Apparently quirkless but well trained and skilled enough to keep up with the introductory level criminals and goons of the world who may want to get on Marcie's bad side.
Sam 'Cat' Parker
COMPANION INFORMATION Hero/Vigilante/Villain alias: 'Cat' + various others Player Name: Yumi Companion Type: Hired Aid Companion rank: F Faceclaim/Series: Kallen Stadtfeld / Code Geass Age:23 Gender:Female Appearance: 1.7 meters tall, Sam is a slender but tight built young woman, deceptively toned beneath a healthy layer of skin. She tends to prefer to wear simple, tomboyish clothes, but as part of her contract with Marceline her wardrobe is subject to change due to the whims of her employer. Her hair is typically short and red, and her eyes a cold blue.
Marceline is able to disguise her rather easily using her own quirk, leading to Sam typically taking on the appearance of their shared disguise 'Cat' to suit their needs. Cat has long silver hair, fake feline quirk traits such as feline eyes and ears and prominent fangs.
ABILITIES Trained Type: Combat Rank: F - Fighting Style Effect: Sam is trained in combat. While she can't achieve the strengths of quirked individuals she is skilled at disarming opponents or at the very least, holding them off till Marceline gets far enough away
Takin' a lick Type: Combat Rank: F - Endurance Effect: With her job being to take damage in Marceline's place, Sam can take a hell of a punch. While she may not be as durable as a few entry level UA students, she can take more than your average joe. Plus Marcie pays for some solid insurance.
Keep truckin' Type: Combat Rank: F - Stamina Effect: Trained to keep herself going even through the worst conditions, Sam has some solid stamina behind her. With no quirk to fuel she can last pretty long in a fight for a non-quirked individual.
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Post by DrTentacles on Nov 22, 2020 23:17:54 GMT -4
Approved. 700 xp spent. 12 Remaining.
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214 Posts
EP
EXP
Total
26 Years
Male
"Your Favorite Nightmare"
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Post by Dauwz on Dec 15, 2020 7:27:00 GMT -4
Fixed up.
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242 Posts
0 EP
EXP
Total
24 Years
Female
Bandit-Rank Quirk:
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Post by Marceline Labelle on Dec 19, 2020 7:48:28 GMT -4
Using 600 exp for 3 e rank upgrades on Samantha parker (Marcie's companion). Using 600 exp for a E and D rank upgrade to Marceline's 'Gift of Skin' skill.
Trained Rank: F - Fighting Style Effect: Sam is trained in combat. While she can't achieve the strengths of quirked individuals she is skilled at disarming opponents or at the very least, holding them off till Marceline gets far enough away
Takin' a Lick Rank: F - Endurance Effect: With her job being to take damage in Marceline's place, Sam can take a hell of a punch. While she may not be as durable as a few entry level UA students, she can take more than your average joe. Plus Marcie pays for some solid insurance.
Keep Truckin' Rank: F - Stamina Effect: Trained to keep herself going even through the worst conditions, Sam has some solid stamina behind her. With no quirk to fuel she can last pretty long in a fight for a non-quirked individual.
Gift of Skin Rank: F - Skill Share Effect: Marceline can create low level costume changes and disguises to people covered by her range skill, but 'Gift of Skin' is her ability to fully encompass another person in a disguise. The disguise is extremely susceptible to wear and tear as Marcie's disguises are typically limited to her own body. Currently she can cover one other individual in a full body disguise with the durability to last 5 posts at which stage it will begin to de-compose. Any attacks will very easily expose it however.
Trained Rank: E - Fighting Style Effect: Sam is trained in combat. While she can't achieve the strengths of quirked individuals she is skilled at disarming opponents or at the very least, holding them off till Marceline gets far enough away
Takin' a Lick Rank: E - Endurance Effect: With her job being to take damage in Marceline's place, Sam can take a hell of a punch. Typically as durable as a few entry level UA students, she can take more than your average joe. Plus Marcie pays for some solid insurance.
Keep Truckin' Rank: E - Stamina Effect: Trained to keep herself going even through the worst conditions, Sam has some solid stamina behind her. With no quirk to fuel she can last pretty long in a fight for a non-quirked individual. Even able to keep pace with entry level heroes.
Gift of Skin Rank: D - Skill Share Effect: Marceline can create low level costume changes and disguises to people covered by her range skill, but 'Gift of Skin' is her ability to fully encompass another person in a disguise. The disguise is extremely susceptible to wear and tear as Marcie's disguises are typically limited to her own body. Currently she can cover one other individual in a full body disguise with the durability to last 10 posts at which stage it will begin to de-compose. Any attacks will very easily expose it however. The disguise itself is of D rank quality.
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Post by Deleted on Dec 29, 2020 1:28:50 GMT -4
Approved!
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