789 Posts
0 EP
EXP
Total
19 Years
Female
"Army of Bones"
Bandit-Rank Quirk:
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Post by Kasey Setsuna on Jun 9, 2018 15:23:11 GMT -4
ProgressionIron Stomach
Upgrading From:
Rank: F Effect: Having being forced to live on the streets for a majority of her life, she has had to consume many strange items to survive. This would include, but is not limited to spoiled food, rotten fruit, stale bread and otherwise toxic plants. As a result, she has gained a resistance to otherwise harmful consumables and has a decent idea of the effects of them, however is unable to predict how it would effect others.
Upgrading to:
Type: Mundane Ability Rank: E Effect: Having lived a malnourished life , Kasey had resorted to eating many strange items to not starve. Previously she had eaten spoiled food, rotten fruit, stale bread and otherwise toxic plants. While harmful to most people, they are harmless to her. With time, her power had grown, allowing her to eat otherwise non-consumable small objects, such as candy wrappers, plastic and smaller objects like coins or buttons. The risk of choking still exists, however her stomach can easily digest these things. As a result, she has gained a resistance to otherwise harmful consumables and has a decent idea of the effects of them, however is unable to predict how it would effect others.
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Cost 200 EXP
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Post by Deleted on Jul 1, 2018 18:44:07 GMT -4
Approved!
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789 Posts
0 EP
EXP
Total
19 Years
Female
"Army of Bones"
Bandit-Rank Quirk:
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Post by Kasey Setsuna on Jul 12, 2018 17:09:44 GMT -4
ProgressionRegeneration
Upgrading From:
Rank: F Effect: Like all normal humans and beings, Kasey possesses a healing factor. However, Kasey is able to recover from nearly fatal wounds, but at a very slow rate. She is able to recover muscles and tissues that could not normally be healed, but over an extended period of time. This reiterative factor does not speed up her healing factor, but strengthens it. If she is recovering from a repeated wound, such as her skin, as she would wound it with her body daily, it would only take around 24 hours to recover. Any other vital organs, or near fatal injuries will take longer, closer to three weeks time. This regeneration of tissue and cells do not ease the pain, but allows her to recover from it. As a result, it is painful, and cannot be interrupted. Having her healing stopped, or paused for a moment can drag out the process and something that would take a few hours to recover from, could end up being days
Upgrading to:
Type: (Enhancement) Ability Rank: E Effect: Like all mortal beings, Kasey has a healing factor. However, the strength as well as the speed of her recovery is greater than normal. She can recover from nearly fatal wounds, but at a slow rate. She can recover and mend muscles and tissues that her quirk would normally destroy. Common wounds, like breaking her skin, or other areas where she pulls her bones from her body, heal at an accelerated rate. She could mend and heal all of the wounds from her arm, in under a 12 hour period. Due to her regenerative powers, no scars or permanent effects will be left over. At most, the age and color of her skin may be different. Vital organs will take a long period of time to fully heal, nearing closer to two or three weeks time. Her regeneration does not come with any adrenaline or any method that will ease the pain. The entire process is painful and at most she will only grow to tolerate the pain. Having any interruption will postpone the healing making it take a longer time to recover from. This is like walking on a broken leg. She would then have to recover from the extra strain she has caused to herself.
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Cost 200 EXP
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513 Posts
1312 EP
EXP
Total
"best worst staff member"
shaggy-Rank Quirk:
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Post by Darren Blanco II on Jul 25, 2018 15:01:45 GMT -4
Approved!
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789 Posts
0 EP
EXP
Total
19 Years
Female
"Army of Bones"
Bandit-Rank Quirk:
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Post by Kasey Setsuna on Jul 27, 2018 12:52:33 GMT -4
ProgressionBone Leech > Spirit Marrow (Setsu)
Upgrading From:Rank: E Effect: Bone Leech, often called "Skeleton King" is a quirk that is centered around feeding an entity, or other being within the user. Common misconception is that the user themselves control the power to create new bones, when in reality they possess very little outside of influencing the entity. In short, the entity is bonded to the user's bones, and is able to create and manipulate her structure. Creation is arguably the most powerful aspect of this quirk, with mutation/manipulation behind it. Bone Leech is able to preform one of two functions; Creation and Manipulation. Creation is the act of creating any new bone that has not existed in Kasey's body prior. Manipulation is any altering of Kasey's original structure, in size, shape, or weight. Creation can only be preformed to create something equal or less than Kasey's size. Creation, while more versatile and doesn't harm Kasey's anatomy, takes more time and focus. Manipulation can be quick, but often leaves Kasey's more vulnerable as if they are damaged or harmed, it is her own structure, and will require a state of recovery. In addition to these functions, they are also categorized further as Internal, and External. Internal changes are preformed quick and often leave her unharmed. Such examples are changing flexibility, weight, or length. External changes are any time it exits her skin. External changes are often more versatile as they aren't limited to her shape, but often always leave her harmed. While external changes often leave her without structure, she is able to reabsorb bone to try and get everything back in place. This is done at the cost of pain, and is only to her bones, and not her skin, other other wounds. Drawback: The major drawback to the quirk is the fact that almost all of her powers, will directly injure her. Most, if not all external constructs will leave her wounded, as bone can only be manipulated outside of her body. Anytime it pierces her skin to become an external construct, she has to be sure it will be of use. This quirk takes a heavy toll on her physically, and often leaves her unprotected and vulnerable to attacks. In addition to the cost of this power, she is faced with the heavy upkeep of calories as that is the energy that feeds the entity. Creation will exspell most of her energy faster, than simply only manipulating her bones. To control the entity, (whom is ruthless and savage) Kasey must exhort complete focus and control over him. To fail to do so can result in unpredictable outcomes. Being angered can result in more dangerous situations, such as her bones becoming spikes coming out of her arms, or sorrow not allowing her to use it at all. If a bone is removed from her body, via creation or external manipulation, and is no longer connected it can no longer be manipulated. Again, all of her quirk's powers come at the heavy cost of pain. She can grow tolerant to it, and perhaps raise her threshold, but it will never numb the pain, even at mastery. She is only able to preform structures longer than herself, once every three posts, and cannot be any more than twice her size. (again, this comes at the cost of all that was previously stated.) Upgrading to:Spirit Marrow (Setsu) Type: Upgraded Quirk Rank: D Effect: Spirit Marrow is centered around feeding and enity that lives within the user's bones, specifically their bone marrow. The user themselves do not possess any power over this entity, but rather is lent power, to which they direct the power stored. In short, the entity is bonded to the user's bones, and is able to create and manipulate her structure. Creation is arguably the most powerful aspect of this quirk, with mutation/manipulation behind it. Spirit Marrow, nicknamed Setsuki, is able to preform one of two functions; Creation and Manipulation. Creation is the act of creating any new bone that has not existed in Kasey's body prior. Manipulation is any altering of Kasey's original structure, in size, shape, or weight. Creation can only be preformed to create something double or less than Kasey's size on a normal diet. Creation, while more versatile and doesn't harm Kasey's anatomy, takes more time and focus. Manipulation can be quick, but often leaves Kasey's more vulnerable as if they are damaged or harmed, it is her own structure, and will require a state of recovery. In addition to these functions, they are also categorized further as Internal, and External. Internal changes are preformed quick and often leave her unharmed. Such examples are changing flexibility, weight, or length. External changes are any time it exits her skin. External changes are often more versatile as they aren't limited to her shape, but often always leave her harmed. While external changes often leave her without structure, she is able to reabsorb bone to try and get everything back in place. This is done at the cost of pain, and is only to her bones, and not her skin, other other wounds. Her bones are able to harden to replicate metal, as well as can be made to cut metal of equal value. Setsu has learned to make softer bone, akin to cartilage to mimic that of vocal chords. When he forms a skull, or a head, he is able to speak like any other person. In addition, is is able to split his power in half to allow him to exit Kasey's body. He cannot manifest in a creation that is larger than half of Kasey. He is not able to use any of Kasey's abilities or manipulate his shape or size. This is nothing more than puppeting a vessel. He is, however, able to converse with other spirits via telepathy. This does not allow him to read minds, but should they speak, he will be able to hear them. . . . provided he can understand the language. Drawback: The major drawback to the quirk is the fact that almost all of her powers, will directly injure her. Most, if not all external constructs will leave her wounded, as bone can only be manipulated outside of her body. Anytime it pierces her skin to become an external construct, she has to be sure it will be of use. This quirk takes a heavy toll on her physically, and often leaves her unprotected and vulnerable to attacks. In addition to the cost of this power, she is faced with the heavy upkeep of calories as that is the energy that feeds the entity. Creation will expel most of her energy faster, than simply only manipulating her bones. To control the entity, (whom is ruthless and savage) Kasey must exhort complete focus and control over him. To fail to do so can result in unpredictable outcomes. Being angered can result in more dangerous situations, such as her bones becoming spikes coming out of her arms, or sorrow not allowing her to use it at all. If a bone is removed from her body, via creation or external manipulation, and is no longer connected it can no longer be manipulated. Again, all of her quirk's powers come at the heavy cost of pain. She can grow tolerant to it, and perhaps raise her threshold, but it will never numb the pain, even at mastery. She is only able to preform structures longer than herself, once every three posts, and cannot be any more than twice her size. (again, this comes at the cost of all that was previously stated.) When Setsu exits Kasey's body to fill a bone vessel, his power is split. This means his consciousness is within the vessel, while half of his power still will reside in Kasey. If his construct is destroyed, it will take him 5 posts (or 24 hours) to fully reform and regain consciousness within Kasey. This is because his mind is separated from his spirit during this action. Having his own consciousness, he has his own independent mind and thoughts. He is not linked to Kasey while removed from her. HE would have to rebond with her via bone fusing to reconnect his spirit and mind. |
Cost 400 EXP
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513 Posts
1312 EP
EXP
Total
"best worst staff member"
shaggy-Rank Quirk:
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Post by Darren Blanco II on Aug 26, 2018 18:34:28 GMT -4
and approved
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789 Posts
0 EP
EXP
Total
19 Years
Female
"Army of Bones"
Bandit-Rank Quirk:
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Post by Kasey Setsuna on Sept 10, 2018 18:09:29 GMT -4
ProgressionRegeneration
Upgrading From:
Rank: E Effect: Like all mortal beings, Kasey has a healing factor. However, the strength as well as the speed of her recovery is greater than normal. She can recover from nearly fatal wounds, but at a slow rate. She can recover and mend muscles and tissues that her quirk would normally destroy. Common wounds, like breaking her skin, or other areas where she pulls her bones from her body, heal at an accelerated rate. She could mend and heal all of the wounds from her arm, in under a 12 hour period. Due to her regenerative powers, no scars or permanent effects will be left over. At most, the age and color of her skin may be different. Vital organs will take a long period of time to fully heal, nearing closer to two or three weeks time. Her regeneration does not come with any adrenaline or any method that will ease the pain. The entire process is painful and at most she will only grow to tolerate the pain. Having any interruption will postpone the healing making it take a longer time to recover from. This is like walking on a broken leg. She would then have to recover from the extra strain she has caused to herself.
Upgrading to:
Type: Ability Rank: D Effect: Like all mortals, Kasey possesses a healing factor and natural recovery. However, her body is able to recover from more dramatic injuries and wounds at a much stronger rate, rather than healing at a faster pace. Her body is able to use the exsiting cells within her bone marrow (via quirk) as a base to regenerate her organs, muscles, or tissue. Common wounds, like breaking her skin, or other areas where she pulls her bones from her body, heal at an accelerated rate. She could mend and heal all of the wounds from her arm, in under a 12 hour period. Due to her regenerative powers, no scars or permanent effects will be left over. These are considered Minor Wounds. Vital organs will take a long period of time to fully heal, nearing closer to one and a half, or two and a half weeks time. These are Major Wounds. Her regeneration does not come with any adrenaline or any method that will ease the pain. The entire process is painful and at most she will only grow to tolerate the pain. Having any interruption will postpone the healing making it take a longer time to recover from. This is like walking on a broken leg. She would then have to recover from the extra strain she has caused to herself. Due to the malleability of her body, she is both the ideal receiver of organs, something that can help her regenerate her full form faster, but will be later rejected and replaced over time.
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Cost 700/831 EXP
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Post by Deleted on Nov 9, 2018 19:05:37 GMT -4
Approved!
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789 Posts
0 EP
EXP
Total
19 Years
Female
"Army of Bones"
Bandit-Rank Quirk:
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Post by Kasey Setsuna on Nov 9, 2018 19:46:59 GMT -4
Also spending my 2EP on the bonus pack. ProgressionOut of Body Experience
Upgrading From:
Rank: N/A Effect: N/A
Upgrading to:
Type: Ability Rank: F Effect:Kasey is able to create a construct for Setsuna to fill. He is only able to fill and use the vessel, and is not able to manipulate the shape of it unless he is in direct contact with Kasey. If the vessel is destoryed, Setsuna cannot fill another vessel/construct for two posts due to a recovery state. In this state, he is no longer linked to Kasey. (See Quirk), he is able to ask freely on his own.
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Cost 100/368 (+???) EXP ProgressionSpirit Marrow (Setsu) -> Spirit Harvest (Setsu)
Upgrading From: Rank: D Effect: Spirit Marrow is centered around feeding and enity that lives within the user's bones, specifically their bone marrow. The user themselves do not possess any power over this entity, but rather is lent power, to which they direct the power stored. In short, the entity is bonded to the user's bones, and is able to create and manipulate her structure. Creation is arguably the most powerful aspect of this quirk, with mutation/manipulation behind it.
Spirit Marrow, nicknamed Setsuki, is able to preform one of two functions; Creation and Manipulation. Creation is the act of creating any new bone that has not existed in Kasey's body prior. Manipulation is any altering of Kasey's original structure, in size, shape, or weight. Creation can only be preformed to create something double or less than Kasey's size on a normal diet. Creation, while more versatile and doesn't harm Kasey's anatomy, takes more time and focus. Manipulation can be quick, but often leaves Kasey's more vulnerable as if they are damaged or harmed, it is her own structure, and will require a state of recovery. In addition to these functions, they are also categorized further as Internal, and External. Internal changes are preformed quick and often leave her unharmed. Such examples are changing flexibility, weight, or length. External changes are any time it exits her skin. External changes are often more versatile as they aren't limited to her shape, but often always leave her harmed. While external changes often leave her without structure, she is able to reabsorb bone to try and get everything back in place. This is done at the cost of pain, and is only to her bones, and not her skin, other other wounds. Her bones are able to harden to replicate metal, as well as can be made to cut metal of equal value.
Setsu has learned to make softer bone, akin to cartilage to mimic that of vocal chords. When he forms a skull, or a head, he is able to speak like any other person. In addition, is is able to split his power in half to allow him to exit Kasey's body. He cannot manifest in a creation that is larger than half of Kasey. He is not able to use any of Kasey's abilities or manipulate his shape or size. This is nothing more than puppeting a vessel. He is, however, able to converse with other spirits via telepathy. This does not allow him to read minds, but should they speak, he will be able to hear them. . . . provided he can understand the language.
Drawback: The major drawback to the quirk is the fact that almost all of her powers, will directly injure her. Most, if not all external constructs will leave her wounded, as bone can only be manipulated outside of her body. Anytime it pierces her skin to become an external construct, she has to be sure it will be of use. This quirk takes a heavy toll on her physically, and often leaves her unprotected and vulnerable to attacks. In addition to the cost of this power, she is faced with the heavy upkeep of calories as that is the energy that feeds the entity. Creation will expel most of her energy faster, than simply only manipulating her bones.
To control the entity, (whom is ruthless and savage) Kasey must exhort complete focus and control over him. To fail to do so can result in unpredictable outcomes. Being angered can result in more dangerous situations, such as her bones becoming spikes coming out of her arms, or sorrow not allowing her to use it at all. If a bone is removed from her body, via creation or external manipulation, and is no longer connected it can no longer be manipulated. Again, all of her quirk's powers come at the heavy cost of pain. She can grow tolerant to it, and perhaps raise her threshold, but it will never numb the pain, even at mastery. She is only able to preform structures longer than herself, once every three posts, and cannot be any more than twice her size. (again, this comes at the cost of all that was previously stated.)
Upgrading to: Type: Quirk Rank: C Effect: Spirit Harvest is centered around feeding and entity that lives within the user's bones, specifically their bone marrow. The user themselves do not possess any power over this entity, but rather is lent power, to which they direct the power stored. In short, the entity is bonded to the user's bones, and is able to create and manipulate her structure. Creation is arguably the most powerful aspect of this quirk, with mutation/manipulation behind it.
Spirit Harvest, nicknamed Setsuki, is able to preform one of two functions; Creation and Manipulation. Creation is the act of creating any new bone that has not existed in Kasey's body prior. Manipulation is any altering of Kasey's original structure, in size, shape, or weight. Creation can only be preformed to create something triple or less than Kasey's size on a normal diet. Creation, while more versatile and doesn't harm Kasey's anatomy, takes more time and focus. Manipulation can be quick, but often leaves Kasey's more vulnerable as if they are damaged or harmed, it is her own structure, and will require a state of recovery. In addition to these functions, they are also categorized further as Internal, and External. Internal changes are preformed quick and often leave her unharmed. Such examples are changing flexibility, weight, or length. External changes are any time it exits her skin. External changes are often more versatile as they aren't limited to her shape, but often always leave her harmed. While external changes often leave her without structure, she is able to reabsorb bone to try and get everything back in place. This is done at the cost of pain, and is only by her bones, and not her skin, other other wounds. Her bones are able to harden to replicate metal, as well as can be made to cut metal of equal value.
Setsu has learned to make softer bone, akin to cartilage to mimic that of vocal chords. When he forms a skull, or a head, he is able to speak like any other person. He is able to converse with other spirits via telepathy. This does not allow him to read minds, but should they speak, he will be able to hear them. . . . provided he can understand the language.
Drawback: The major drawback to the quirk is the fact that almost all of her powers, will directly injure her. Most, if not all external constructs will leave her wounded, as bone can only be manipulated outside of her body. Anytime it pierces her skin to become an external construct, she has to be sure it will be of use. This quirk takes a heavy toll on her physically, and often leaves her unprotected and vulnerable to attacks. In addition to the cost of this power, she is faced with the heavy upkeep of calories as that is the energy that feeds the entity. Creation will expel most of her energy faster, than simply only manipulating her bones.
To control the entity, (whom is ruthless and savage) Kasey must exhort complete focus and control over him. To fail to do so can result in unpredictable outcomes. Being angered can result in more dangerous situations, such as her bones becoming spikes coming out of her arms, or sorrow not allowing her to use it at all. If a bone is removed from her body, via creation or external manipulation, and is no longer connected it can no longer be manipulated. Again, all of her quirk's powers come at the heavy cost of pain. She can grow tolerant to it, and perhaps raise her threshold, but it will never numb the pain, even at mastery. She is only able to preform structures larger than herself, once every three posts, and cannot be any more than three times her size. (again, this comes at the cost of all that was previously stated.)
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Cost 700/??? EXP
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Post by Deleted on Dec 11, 2018 19:33:07 GMT -4
The combat ability needs a clarification right now, primarily as to what it does exactly? What happens if he takes damage? Can he attack? Etc.
The mundane does too much for F rank, which is supposed to be just above average so that needs to be toned down.
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513 Posts
1312 EP
EXP
Total
"best worst staff member"
shaggy-Rank Quirk:
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Post by Darren Blanco II on Jan 11, 2019 21:02:51 GMT -4
ok ta mer
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789 Posts
0 EP
EXP
Total
19 Years
Female
"Army of Bones"
Bandit-Rank Quirk:
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Post by Kasey Setsuna on Jan 12, 2019 12:33:30 GMT -4
ProgressionBusy-ness License
Upgrading From:
Rank: N/A Effect: N/A
Upgrading to:
Type: Mundane Rank: D Effect: With all of her time in money, Kasey has both taken course to properly manage her assets. With her training under the Ketsujo eye, as well as her own doings and managements, she is more than capable of running he company. She has almost perfect resource management. Her education is equal to that of someone with a Master's Degree in business.
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Cost 100+200+400/1252 EXP
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Post by DrTentacles on Jan 21, 2019 17:09:29 GMT -4
Approved!
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789 Posts
0 EP
EXP
Total
19 Years
Female
"Army of Bones"
Bandit-Rank Quirk:
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Post by Kasey Setsuna on Jan 26, 2019 17:00:31 GMT -4
ProgressionN/A
Upgrading From:
Rank: N/A Effect: N/A
Upgrading to:
Type: N/A Rank: D Effect: N/A
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Cost N/A/1312XP
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