1,835 Posts
0 EP
EXP
Total
26 Years
Female
"Miss-Many-Thread"
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Post by Rosey on Dec 26, 2019 17:42:22 GMT -4
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1,884 Posts
0 EP
EXP
Total
18 Years
Female
"x"
Student-Rank Quirk:
U.A Third Year
Played by:
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Post by Yumi Tasukai on Dec 27, 2019 7:40:04 GMT -4
No upgrades in the main quirk (though i did clarify some things to represent the correct rank), I'm just re-writing the quirk a bit based on plot progression and gained gadgets
Quirk Electro-Generator Type: Emitter Rank: B Description: Yumi's power is to emit electrical discharges from her body. Outside of her suit she can in no way control the output of her eletrical currents, and attempting to use her quirk will create streams of electrical energy to burst from her body, which will do no more than make hairs stand on end. While her quirk does cover a large radius around her, the streams are eratic and slowly shifting, thus, skilled or speedy individuals could potentially dip through the streams and reach the center. Due to refined control, Yumi's suit has been redesigned to allow for showing of her skin while still creating a closed circuit on her body. She can now choose to unleash her full discharge style attack when in her suit, or more refined, single blasts much like her gauntlets allowed her to, reaching a distance a little over the length of the average school bus, before harmlessly dissipating, but still relies on her suit to use any of her skills and abilities that do not specifically state otherwise. The fact she no longer needs a full body suit also leads to a lot more flexibility in potentially using her quirk. When 'charged' inside her suit, Yumi's skin is coated in a blue energy, as well as her hair. This is entirely aesthetic mechanically, and creates no more than a small static shock when touched skin to skin at worst. The damage caused by her electrical streams is a harmful shock that can only be forced through by extremely hardy individuals. Repeated shocks could cause semi-long term chest pains, and potentially heart stopping if charges are recieved repeatedly at full power. With training and practice, her quirk can now cause harsh but healable burns, moderate muscle spasms, and if output is consistant, melt iron quality metals. As a small side effect of her power relying on burning 'fuel', Yumi constantly maintains a healthy weight regardless of her diet, and even remains fairly fit and toned. Though she needs actual exercise for this muscle to be anything more than 'aesthetic'. Though this is less important given her time training at UA. Benefits - B - Range - Yumi can fire her longest attacks over the length of half a soccer field. She has managed to learn how to create blasts consisting of opposing charges and momentum, meaning they can retain some accuracy even over distance
Out of her suit (or by choice when in her suit) she can create an attack in a sphere around her covering a school bus in any direction (D rank range AoE), however doing this means she cannot use her quirk the following post.
- B Damage - Yumi's electrical output is powerful enough to dent steel through force, or potentially melt through it through intense application.
- B Flight/Mobility - Yumi has trained herself to output a harmless electrical current that repels her from the ground, imitating flight. Her body can hover up to roughly 5 storeys off the ground and faintly higher if she pushes herself. She can scale buildings using her flight so long as she stays close to the surface. Flying off of a high spot will have her rapidly drop in height till she's within her normal range from the surfaces beneath her.
Exhaustion and Weakness:Yumi needs at least a second of focus to activate her power in or out of her suit, allowing a brief window for a foe to knock her out or distract her. Outside of her suit, she also cannot use her power for full discharge for 2 consecutive posts. Furthermore, even in her suit, a full discharge will fully cancel out her quirk the next post, removing access to any skills or abilities that rely on her quirk. This leads a discharge attack, even now, to be a kamikaze option with high risk of vulnerability in the following post. Her in Suit and out of suit power uses are semi-seperate. While her main discharge aspect of her quirk can be used in or out of her suit, she requires her suit to access any gadgets or skills related to her quirk. Relying on her diet, Yumi cannot reliably use her power if she skips a meal or reduces her portions.
Quirk Electro-Generator Type: Emitter Rank: B Description: Yumi's power is to emit electrical discharges from her body. Outside of her suit she can in no way control the output of her eletrical currents, and attempting to use her quirk will create streams of electrical energy to burst from her body, which will do no more than make hairs stand on end. While her quirk does cover a large radius around her, the streams are eratic and slowly shifting, thus, skilled or speedy individuals could potentially dip through the streams and reach the center. Due to refined control, Yumi's suit has been redesigned to allow for showing of her skin while still creating a closed circuit on her body. She can now choose to unleash her full discharge style attack when in her suit, or more refined, single blasts much like her gauntlets allowed her to, reaching a distance a little over the length of half a soccer field, before harmlessly dissipating, but still relies on her suit to use any of her skills and abilities that do not specifically state otherwise. The fact she no longer needs a full body suit also leads to a lot more flexibility in potentially using her quirk. When 'charged' inside her suit, Yumi's skin is coated in a blue energy, as well as her hair. This is entirely aesthetic mechanically, and creates no more than a small static shock when touched skin to skin at worst. The damage caused by her electrical streams is a harmful shock that can only be forced through by extremely hardy individuals. Repeated shocks could cause semi-long term chest pains, and potentially heart stopping if charges are recieved repeatedly at full power. With training and practice, her quirk can now cause harsh but healable burns, moderate muscle spasms, and if output is consistant, melt hard metals or create the force needed to shatter thick walls. As a small side effect of her power relying on burning 'fuel', Yumi constantly maintains a healthy weight regardless of her diet, and even remains fairly fit and toned. Though she needs actual exercise for this muscle to be anything more than 'aesthetic'. Though this is less important given her time training at UA. Gadgets:Important to Yumi's use of her quirk are her gadgets, which consist of- - Suit - Yumi's primary 'gadget'. Yumi's quirk cannot be used to it's fullest without her suit. The suit refines her quirk output and allows her to sustain it as stated above. She has 3 editions of the suit. A full body, slightly thicker design for winter. A long sleeved midrift edition that is more her 'natural' state, and finally a heat wave edition. A sleeveless midrift with forearm covering cuffs, shorts, and thigh high socks with a shoe like sole. In any case if the costume is torn or damaged, it becomes an active drain on her stamina as her power leaks out.
- Utility Belt - Yumi has added a utility belt to her equipment. Carrying first aid gear, an electro-proof communication device, and other small neccessities. A unique item she carries is a forearm cuff that feeds on bio-electricity. She uses this to reduce the electrical spasms in civilians or friends accidentally caught in her own attacks. A scenario she hopes not to face regularly, but she is prepared...
- Lightning Rods - Developed as a prototype by Red and refined by the support classes, Yumi's lightning rods are a part of her utility belt. Small rods no longer than few inches that can be used as projectiles by her electro-magnesis. Ultimately however their true purpose is as a targeting aid, allowing Yumi to curve shots or focus larger blasts into fine, pressurised points if used correctly. They can also store energy and release an eratic electrical spark of their own.
(these do not affect her stats positively or negatively, they only provide new methods of offense. Allowing for curved shots, shifted trajectories, and the like.)
- Goggles - Red's old goggles refined for Yumi. Electro proofed and with lenses fitted to her condition to ensure she dosn't have to worry about her special contacts anymore when in her costume. They can also aid in the tracking of her own lightning rods
(again these add no stat benefit, and are literally just her glasses in suit form)
- Bracelets / Necklace - Developed by Reddarc, Yumi's bracelets were a thoughtful christmas present he'd been working on for quite some time, but are in no way perfect. The idea is they allow her charge to flow up her arm and not backwards, essentially allowing her to fire simple blasts outside of her full suit. They only have the capacity for 3 uses before the fuse is completely fried and must be replaced, and Yumi is left genuinely defenceless.
Benefits - B - Range - Yumi can fire her longest attacks over the length of half a soccer field. She has managed to learn how to create blasts consisting of opposing charges and momentum, meaning they can retain some accuracy even over distance
Out of her suit (or by choice when in her suit) she can create an attack in a sphere around her covering a school bus in any direction (D rank range AoE), however doing this means she cannot use her quirk the following post.
- B Damage - Yumi's electrical output is powerful enough to dent steel through force, blast through thick walls, etc. She can specifically control her output to create an internal spasm pain without drastically burning the outer skin through heat.
- B Flight/Mobility - Yumi has trained herself to output a harmless electrical current that repels her from the ground, imitating flight. Her body can hover up to roughly 5 storeys off the ground and faintly higher if she pushes herself. She can scale buildings using her flight so long as she stays close to the surface. Flying off of a high spot will have her rapidly drop in height till she's within her normal range from the surfaces beneath her.
Exhaustion and Weakness:Yumi needs at least a second of focus to activate her power in or out of her suit, allowing a brief window for a foe to knock her out or distract her. Outside of her suit, she also cannot use her power for full discharge for 2 consecutive posts. Furthermore, even in her suit, a full discharge will fully cancel out her quirk the next post, removing access to any skills or abilities that rely on her quirk. This leads a discharge attack, even now, to be a kamikaze option with high risk of vulnerability in the following post. Her in Suit and out of suit power uses are semi-seperate. While her main discharge aspect of her quirk can be used in or out of her suit, she requires her suit to access any gadgets or skills related to her quirk. Relying on her diet, Yumi cannot reliably use her power if she skips a meal or reduces her portions. AND ALSO Upgrading Yumi's dance skills to E rank
Shake it! Rank: F Effect: Yumi just for a hobby has picked up dancing, giving her some fine moves on the dancefloor. She is no expert, but she knows enough to make sure her and a dance partner have a fun time, or just to put on a show herself if she has a small crowd's attention.
All the Movies! Rank: E - Dance Effect: With her blog career picking up and a lot of other side ventures, Yumi picked up dancing again as a more full time hobby, reminding herself how much of a stress reliever it could be, but with her more trained mind leaving her to take it a bit more seriously than she did before. She tends to focus on high energy dance styles and routines and can lead most partners fairly well even on a first try.
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566 Posts
EP
EXP
Total
27 Years
Female
"Quizzity"
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Post by quizzity on Dec 30, 2019 16:32:58 GMT -4
Hey Yumi,
Upon review of your submission, I’m going to ask you to make some revisions (or deletions, more specifically).
One thing I noticed, upon review, is that you did actually upgrade the main quirk. I will allow this, as you were simply upgrading the description section to reflect the parameters set forth by the Benefits section. But for future reference, please be honest about the adjustments you make! Even if you’re just revising things you skipped previously, it won’t leave the grader being like, “Yoooo, wait a minute! Are they trying to trick me?!”
Onto the nitty gritty— gadgets.
The suit is okay, because that’s been there since the very beginning. No issue there. The utility belt is okay, as materials listed there are gadgets. Same with necklace/bracelets.
Since you have range and damage as part of your quirk, the lighting rods/goggles are okay HOWEVER I'd like some harder numbers. How do the lightning rods impact Yumi's range or damage abilities? How does it impact her precision? For example, she has D-Rank range without the rods, but B-rank with them. Something like that.
Also, as per the dancing skill… you said you were upgrading it to “D”, but you don’t have enough EXP for that. In your “Updating To” section you wrote “E”, so there are some discrepancies.
Once you clear these up, slap this back in submissions!
Thanks!
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566 Posts
EP
EXP
Total
27 Years
Female
"Quizzity"
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Post by quizzity on Dec 30, 2019 21:47:08 GMT -4
With your adjustments-- Approved!
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1,884 Posts
0 EP
EXP
Total
18 Years
Female
"x"
Student-Rank Quirk:
U.A Third Year
Played by:
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Post by Yumi Tasukai on Jan 28, 2020 15:55:14 GMT -4
using 250 exp in place of an EP for a new character combined with 250 exp from Axel
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1,835 Posts
0 EP
EXP
Total
26 Years
Female
"Miss-Many-Thread"
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Post by Rosey on Jan 29, 2020 15:27:30 GMT -4
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1,884 Posts
0 EP
EXP
Total
18 Years
Female
"x"
Student-Rank Quirk:
U.A Third Year
Played by:
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Post by Yumi Tasukai on Feb 7, 2020 19:52:22 GMT -4
Cashing in 1 EP to spend 400 exp on an E rank and F rank combat ability
Ability name Rank: (Rank of ability) Effect: (Effect of ability)
Light in the Storm Rank: E - Blinding Effect: Yumi can create charges that instantly lose a sense of cohesion and burst into bright flashes of light. These bursts of light only have an active effect range of a few meters, but yumi can fire a shot to her max range, which then bursts (her damaging shots and blinding shots cannot be the same). The light burst is strong enough to irritate the eyes of those effected and leave their range affected in turn.
Wind's Protection Rank: F - Blind Resist Effect: With the goggles made by her partner in crime Reddarc Hunter, Yumi's eyes are constantly shaded to prevent further damage to her eyesight. Blinding effects of F rank have little to no effect on Yumi, and stronger effects are weakened at least somewhat.
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Post by DrTentacles on Feb 8, 2020 22:48:01 GMT -4
Approved.
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1,884 Posts
0 EP
EXP
Total
18 Years
Female
"x"
Student-Rank Quirk:
U.A Third Year
Played by:
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Post by Yumi Tasukai on May 7, 2020 12:49:41 GMT -4
Converting 250 exp into 1 Ep
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1,835 Posts
0 EP
EXP
Total
26 Years
Female
"Miss-Many-Thread"
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Post by Rosey on May 8, 2020 5:20:59 GMT -4
Approved
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1,884 Posts
0 EP
EXP
Total
18 Years
Female
"x"
Student-Rank Quirk:
U.A Third Year
Played by:
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Post by Yumi Tasukai on May 17, 2020 7:54:40 GMT -4
I forgot to ask Yumi's age be changed to 18. If you could please label it as Age: 18 (Jan 20) on her app, I'd appreciate it~ Also I'm cashing back in her 2 EP, one of them was from a saga, 1 was converted from 250xp, so her total exp should increase by 250 only
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317 Posts
EP
EXP
Total
"The bouncer"
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Post by Rubber on May 24, 2020 2:28:39 GMT -4
*Approved*
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1,884 Posts
0 EP
EXP
Total
18 Years
Female
"x"
Student-Rank Quirk:
U.A Third Year
Played by:
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Post by Yumi Tasukai on Aug 2, 2020 7:20:39 GMT -4
cashing in 3 of my EP solely for exp
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647 Posts
EP
EXP
Total
"The Aussie"
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Post by sporky on Aug 9, 2020 23:55:45 GMT -4
Approved!
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1,884 Posts
0 EP
EXP
Total
18 Years
Female
"x"
Student-Rank Quirk:
U.A Third Year
Played by:
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Post by Yumi Tasukai on Aug 15, 2020 9:09:15 GMT -4
Please take enough Exp from ST Yumi to bring Yumi's total exp to 12000 Take 1 EP for ranking up to A rank Using 500 exp for a lifeskill upgrade from D to C Using 1500 exp for a quirk upgrade B to A using 1500 exp for a speed upgrade B to A
Quirk Electro-Generator Type: Emitter Rank: B Description: Yumi's power is to emit electrical discharges from her body. Outside of her suit she can in no way control the output of her eletrical currents, and attempting to use her quirk will create streams of electrical energy to burst from her body, which will do no more than make hairs stand on end. While her quirk does cover a large radius around her, the streams are eratic and slowly shifting, thus, skilled or speedy individuals could potentially dip through the streams and reach the center. Due to refined control, Yumi's suit has been redesigned to allow for showing of her skin while still creating a closed circuit on her body. She can now choose to unleash her full discharge style attack when in her suit, or more refined, single blasts much like her gauntlets allowed her to, reaching a distance a little over the length of half a soccer field, before harmlessly dissipating, but still relies on her suit to use any of her skills and abilities that do not specifically state otherwise. The fact she no longer needs a full body suit also leads to a lot more flexibility in potentially using her quirk. When 'charged' inside her suit, Yumi's skin is coated in a blue energy, as well as her hair. This is entirely aesthetic mechanically, and creates no more than a small static shock when touched skin to skin at worst. The damage caused by her electrical streams is a harmful shock that can only be forced through by extremely hardy individuals. Repeated shocks could cause semi-long term chest pains, and potentially heart stopping if charges are recieved repeatedly at full power. With training and practice, her quirk can now cause harsh but healable burns, moderate muscle spasms, and if output is consistant, melt hard metals or create the force needed to shatter thick walls. As a small side effect of her power relying on burning 'fuel', Yumi constantly maintains a healthy weight regardless of her diet, and even remains fairly fit and toned. Though she needs actual exercise for this muscle to be anything more than 'aesthetic'. Though this is less important given her time training at UA. Gadgets:Important to Yumi's use of her quirk are her gadgets, which consist of- - Suit - Yumi's primary 'gadget'. Yumi's quirk cannot be used to it's fullest without her suit. The suit refines her quirk output and allows her to sustain it as stated above. She has 3 editions of the suit. A full body, slightly thicker design for winter. A long sleeved midrift edition that is more her 'natural' state, and finally a heat wave edition. A sleeveless midrift with forearm covering cuffs, shorts, and thigh high socks with a shoe like sole. In any case if the costume is torn or damaged, it becomes an active drain on her stamina as her power leaks out.
- Utility Belt - Yumi has added a utility belt to her equipment. Carrying first aid gear, an electro-proof communication device, and other small neccessities. A unique item she carries is a forearm cuff that feeds on bio-electricity. She uses this to reduce the electrical spasms in civilians or friends accidentally caught in her own attacks. A scenario she hopes not to face regularly, but she is prepared...
- Lightning Rods - Developed as a prototype by Red and refined by the support classes, Yumi's lightning rods are a part of her utility belt. Small rods no longer than few inches that can be used as projectiles by her electro-magnesis. Ultimately however their true purpose is as a targeting aid, allowing Yumi to curve shots or focus larger blasts into fine, pressurised points if used correctly. They can also store energy and release an eratic electrical spark of their own.
(these do not affect her stats positively or negatively, they only provide new methods of offense. Allowing for curved shots, shifted trajectories, and the like.)
- Goggles - Red's old goggles refined for Yumi. Electro proofed and with lenses fitted to her condition to ensure she dosn't have to worry about her special contacts anymore when in her costume. They can also aid in the tracking of her own lightning rods
(again these add no stat benefit, and are literally just her glasses in suit form)
- Bracelets / Necklace - Developed by Reddarc, Yumi's bracelets were a thoughtful christmas present he'd been working on for quite some time, but are in no way perfect. The idea is they allow her charge to flow up her arm and not backwards, essentially allowing her to fire simple blasts outside of her full suit. They only have the capacity for 3 uses before the fuse is completely fried and must be replaced, and Yumi is left genuinely defenceless.
Benefits - B - Range - Yumi can fire her longest attacks over the length of half a soccer field. She has managed to learn how to create blasts consisting of opposing charges and momentum, meaning they can retain some accuracy even over distance
Out of her suit (or by choice when in her suit) she can create an attack in a sphere around her covering a school bus in any direction (D rank range AoE), however doing this means she cannot use her quirk the following post.
- B Damage - Yumi's electrical output is powerful enough to dent steel through force, blast through thick walls, etc. She can specifically control her output to create an internal spasm pain without drastically burning the outer skin through heat.
- B Flight/Mobility - Yumi has trained herself to output a harmless electrical current that repels her from the ground, imitating flight. Her body can hover up to roughly 5 storeys off the ground and faintly higher if she pushes herself. She can scale buildings using her flight so long as she stays close to the surface. Flying off of a high spot will have her rapidly drop in height till she's within her normal range from the surfaces beneath her.
Exhaustion and Weakness:Yumi needs at least a second of focus to activate her power in or out of her suit, allowing a brief window for a foe to knock her out or distract her. Outside of her suit, she also cannot use her power for full discharge for 2 consecutive posts. Furthermore, even in her suit, a full discharge will fully cancel out her quirk the next post, removing access to any skills or abilities that rely on her quirk. This leads a discharge attack, even now, to be a kamikaze option with high risk of vulnerability in the following post. Her in Suit and out of suit power uses are semi-seperate. While her main discharge aspect of her quirk can be used in or out of her suit, she requires her suit to access any gadgets or skills related to her quirk. Relying on her diet, Yumi cannot reliably use her power if she skips a meal or reduces her portions.
Quirk Electro-Generator Type: Emitter Rank: A Description: Yumi's power is to emit electrical discharges from her body. Outside of her hero suit she can in no way control the output of her eletrical currents, and attempting to use her quirk will create streams of electrical energy to burst from her body, which will do no more than make hairs stand on end. While her quirk does cover a large radius around her, the streams are erratic and slowly shifting, thus, skilled or speedy individuals could potentially dip through the streams and reach the centre. Due to refined control, Yumi's suit has been redesigned to allow for showing of her skin while still creating a closed circuit on her body. She can now choose to unleash her full discharge style attack when in her suit, or more refined, single blasts much like her gauntlets allowed her to, reaching a distance a little over the length of a short track, before harmlessly dissipating, but still relies on her suit to use any of her skills and abilities that do not specifically state otherwise. The fact she no longer needs a full body suit also leads to a lot more flexibility in potentially using her quirk. When 'charged' inside her suit, Yumi's skin is coated in a blue energy, as well as her hair. This is entirely aesthetic mechanically, and creates no more than a small static shock when touched skin to skin at worst. Yumi can reduce skin contact to causing a small tingle, allowing contact with civilians, albeit it would still be uncomfortable for the civilian. The damage caused by her electrical streams is a harmful shock that can only be forced through by extremely hardy individuals. Repeated shocks could cause semi-long term chest pains, and potentially heart stopping if charges are recieved repeatedly at full power. With training and practice, her quirk can now cause intense but healable burns, severe muscle spasms, and if output is consistent, melt, dent, or rip through tank level materials. As a small side effect of her power relying on burning 'fuel', Yumi constantly maintains a healthy weight regardless of her diet, and even remains fairly fit and toned. Though she needs actual exercise for this muscle to be anything more than 'aesthetic'. Though this is less important given her time training at UA. Gadgets:Important to Yumi's use of her quirk are her gadgets, which consist of- - Suit - Yumi's primary 'gadget'. Yumi's quirk cannot be used to it's fullest without her suit. The suit refines her quirk output and allows her to sustain it as stated above. She has 3 editions of the suit. A full body, slightly thicker design for winter. A long sleeved midrift edition that is more her 'natural' state, and finally a heat wave edition. A sleeveless midrift with forearm covering cuffs, shorts, and thigh high socks with a shoe like sole. In any case if the costume is torn or damaged, it becomes an active drain on her stamina as her power leaks out.
- Utility Belt - Yumi has added a utility belt to her equipment. Carrying first aid gear, an electro-proof communication device, and other small neccessities. A unique item she carries is a forearm cuff that feeds on bio-electricity. She uses this to reduce the electrical spasms in civilians or friends accidentally caught in her own attacks. A scenario she hopes not to face regularly, but she is prepared...
- Lightning Rods A design from an old friend, now perfected by ASTA tech, Yumi's lightning rods are a part of her utility belt. Small rods no longer than few inches that can be used as projectiles by her electro-magnesis. Ultimately however their true purpose is as a targeting aid, allowing Yumi to curve shots or focus larger blasts into fine, pressurised points if used correctly. They can also store energy and release an eratic electrical spark of their own.
(these do not affect her stats positively or negatively, they only provide new methods of offense. Allowing for curved shots, shifted trajectories, and the like.)
- Goggles – Visual aids provided by ASTA tech. Electro proofed and with lenses fitted to her condition to ensure she dosn't have to worry about her special contacts anymore when in her costume. They can also aid in the tracking of her own lightning rods
(again these add no stat benefit, and are literally just her glasses in suit form)
- Bracelets / Necklace – Latest model created by ASTA. The idea is they allow her charge to flow up her arm and not backwards, essentially allowing her to fire simple blasts outside of her full suit. They only have the capacity for 1-3 uses before the fuse is completely fried and must be replaced, and Yumi is left genuinely defenceless.
Benefits - A - Range - Yumi can fire her longest attacks over the length of half a short track (80m). She has managed to learn how to create blasts consisting of opposing charges and momentum, meaning they can retain some accuracy even over distance
Out of her suit (or by choice when in her suit) she can create an attack in a sphere around her covering an olympic swimming pool in any direction (C rank range AoE), however doing this means she cannot use her quirk the following post.
- A Damage - Yumi's electrical output is powerful enough to dent tank armor through force, blast through it through sustained output, etc. She can specifically control her output to create an internal spasm pain without drastically burning the outer skin through heat. Furthermore she is capable of lifting up to 9’600 kg so long as the object can in some way be effected by magnetic forces.
- A Flight/Mobility - Yumi has trained herself to output a harmless electrical current that repels her from the ground, imitating flight. Her body can hover up to roughly 7 storeys off the ground and faintly higher if she pushes herself. She can scale buildings using her flight so long as she stays close to the surface. Flying off of a high spot will have her rapidly drop in height till she's within her normal range from the surfaces beneath her. Her motions can be incredibly sharp and difficult to predict or track with minimal nausea after sustained highs peed turning.
Exhaustion and Weakness:Yumi needs at least a second of focus to activate her power in or out of her suit, allowing a brief window for a foe to knock her out or distract her. Outside of her suit, she also cannot use her power for full discharge for 2 consecutive posts. Furthermore, even in her suit, a full discharge will fully cancel out her quirk the next post, removing access to any skills or abilities that rely on her quirk. This leads a discharge attack, even now, to be a kamikaze option with high risk of vulnerability in the following post. Her in Suit and out of suit power uses are semi-seperate. While her main discharge aspect of her quirk can be used in or out of her suit, she requires her suit to access any gadgets or skills related to her quirk. Relying on her diet, Yumi cannot reliably use her power if she skips a meal or reduces her portions.
Dart Motion Rank: B - Speed Effect: By Outputting specific electrical fields behind and ahead of her, Yumi can dart extremely quickly between two points. Combined with her electro magnesis these points can even be in midair. Dart motion is not tied down to one singular long stream however as Yumi has found this to be both oddly draining and predictable. Instead dart motion focuses on short, zig-zag bursts of the effect to create sharp, fast motions to disorientate and close in on opponents. At full burst, Yumi can move at 120km/hr
Model Mania Rank: D - Modelling Effect: With her cosplay career getting off the ground, Yumi has taken up a more professional interest in the idea of modelling in general, ranging from more serious modelling for advertising the cosplays she makes so she can sell more of them, to more ‘glamour’ style modelling to sell prints of her in those cosplays and other merchandise. With her modelling on par with her cosplay (as of time of this last upgrade) Yumi is getting a fair few followers that are into her DESPITE her cosplays, rather than because of them, and a bit of attention from more professional agencies...
Dart Motion Rank: A - Speed Effect: By Outputting specific electrical fields behind and ahead of her, Yumi can dart extremely quickly between two points. Combined with her electro magnesis these points can even be in midair. Dart motion is not tied down to one singular long stream however as Yumi has found this to be both oddly draining and predictable. Instead dart motion focuses on short, zig-zag bursts of the effect to create sharp, fast motions to disorientate and close in on opponents. At full burst, Yumi can move at 180km/hr
Asta Exclusivity Rank: C - Model / Icon Effect: Yumi's stardom has advanced a fair bit beyond her cosplays. Since she's begun her work with ASTA she has ascended to the role of the "Face" of their hero sponsorship program. Thanks to this some might consider Yumi a sell out but she is very proud of the work she modeling, working in commercials, and generally being a social face on their behalf is all built off the talent of her own back.
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