Post by Mami Noriko on Jan 7, 2020 19:34:00 GMT -4
Buying a starter Pack with 2 EP from John Doe
Cyborg
(Mechanically Engineered)
Type: Mutation - Mechanical
Rank: E
Description: With only a large portion of her head, and her torso being still organic. As well as her brain and some of her organs. Beyond this Mami's body is almost entirely mechanical and synthetic. Her arm's and legs prosthetic to the point that the boots of her feet are her actual feet. (while she does have normal looking limb prosthetics when needed she hardly ever wears them) Her body is built to last. Upgraded time and time again to try and give her an edge that her health once took away. Her body in itself a weapon and life support. The girl a cyborg cripple that has embraced what she is.
Her body was originally believed to be quirkless before she became this clockwork doll of a human she is now. It was only later discovered her bodies strange quirk made her body almost reject its organic bits and her immune system either non existent or functioning at first differently in was that were almost impossible to understand. Her body accepting mechanical and synthetic parts naturally and in ways that shouldn't be possible. An with much tests and medical treatments she now is mostly stable and able to live a life of possible extreme length given what her body is now. Slowly her body becoming more and more machine as time goes on.
Benefits (All quirks get 3 benefits that follow their quirks theme! list them here.)
1. Mechanical body: Being most of her body is synthetic and her prosthetic in some areas clearly metal. Her body holds a strong and sturdy nature. Built to last some might say! Her mechanical upgrades also make the small girl weight quiet a bit more then one might expect at first glance.
[Durability-Thin Concrete]
2. Enhanced Power/Weapon Systems: Her mechanical bits allow her to pull output and power stronger then the average human can. Allowing her to have quite a bit more strength. Her body also built in with a plethora of toy's and firearm like weaponry assimilated into her form. Although sometimes she still prefers having a knife or real gun in her hand as well. [Strength-A cow (600kg)/Damage-Thin Concrete]
3. Propulsion Systems!: Her feet most of the time are her boot unit prosthetics. They have built in jet's in them as well as a few smaller more hidden balancing jets on a few other places of her body. Allowing her to be mobile and chase in most terrains.
[Mobility]
Exhaustion and Weakness:
Bend until it breaks: While her body is sturdy it isn't organic for the majority of it's mass. Meaning when something is damaged to heavily or pushed beyond it's limit's it can quite literally break and shatter. Causing several other problems when parts start to malfunction. Often times when damaged to much needing both a doctor and a mechanic to get things fixed.
High Powered Magnets: While her mechanical parts and systems are strong enough that minor magnets and interference won't cause much problems. Heavy duty magnets or extreme electrical discharge can wreak havoc on her systems sometimes even causing them to shutdown depending on the severity.
Organs and self sustaining energy weakness: If her energy unit is damage to bad her organs will slowly weaken until death after sometime or repairs are made. (The most protected part at her core) Or if her organs are attacked are her main weakness if her bodies protections are removed.
Strange Immune System: Her body reacts to disease and infections different then the normal human. Rejecting most organic matter and only becoming controlled and managed as it is now after years of experimentation and work with both doctors and scientists she hired. She isn't in danger per say of disease and sickness like she once was. But it has left her in one more way more machine then organic.
Aiming Systems:
Rank: F
Effect: While she still has to train to be a good shot her systems can somewhat help her as well. Her aiming coming in handy in two specific ways. Her aiming of firearms and how far she can accurately fire them. Also her arms with the ability to extend roughly around that same range in a sort of mechanical grab claw like motion.
[Range - Small Room (5-7 Meters)]
Mechanical Might!
Rank: F
Effect: Mami can hold her on in a fight, As well has grown used to fighting with her upgraded form. Learning how to dish out damage and try and defend herself. Using all her traits as best as she can.
[Martial Arts - Hobbyist]
Cyborg
(Mechanically Engineered)
Type: Mutation - Mechanical
Rank: C
Description: With only a large portion of her head, and her torso being still organic. As well as her brain and some of her organs. Beyond this Mami's body is almost entirely mechanical and synthetic. Her arm's and legs prosthetic to the point that the boots of her feet are her actual feet. (while she does have normal looking limb prosthetics when needed she hardly ever wears them) Her body is built to last. Upgraded time and time again to try and give her an edge that her health once took away. Her body in itself a weapon and life support. The girl a cyborg cripple that has embraced what she is.
Her body was originally believed to be quirkless before she became this clockwork doll of a human she is now. It was only later discovered her bodies strange quirk made her body almost reject its organic bits and her immune system either non existent or functioning at first differently in was that were almost impossible to understand. Her body accepting mechanical and synthetic parts naturally and in ways that shouldn't be possible. An with much tests and medical treatments she now is mostly stable and able to live a life of possible extreme length given what her body is now. Slowly her body becoming more and more machine as time goes on.
Benefits (All quirks get 3 benefits that follow their quirks theme! list them here.)
1. Mechanical body: Being most of her body is synthetic and her prosthetic in some areas clearly metal. Her body holds a strong and sturdy nature. Built to last some might say! Her mechanical upgrades also make the small girl weight quiet a bit more then one might expect at first glance.
[Durability-Hard Metal]
2. Enhanced Power/Weapon Systems: Her mechanical bits allow her to pull output and power stronger then the average human can. Allowing her to have quite a bit more strength. Her body also built in with a plethora of toy's and firearm like weaponry assimilated into her form. Although sometimes she still prefers having a knife or real gun in her hand as well. [Strength-A Hippo (3.200kg)/Damage-Hard Metal]
3. Propulsion Systems!: Her feet most of the time are her boot unit prosthetics. They have built in jet's in them as well as a few smaller more hidden balancing jets on a few other places of her body. Allowing her to be mobile and chase in most terrains.
[Mobility]
Exhaustion and Weakness:
Bend until it breaks: While her body is sturdy it isn't organic for the majority of it's mass. Meaning when something is damaged to heavily or pushed beyond it's limit's it can quite literally break and shatter. Causing several other problems when parts start to malfunction. Often times when damaged to much needing both a doctor and a mechanic to get things fixed.
High Powered Magnets: While her mechanical parts and systems are strong enough that minor magnets and interference won't cause much problems. Heavy duty magnets or extreme electrical discharge can wreak havoc on her systems sometimes even causing them to shutdown depending on the severity.
Organs and self sustaining energy weakness: If her energy unit is damage to bad her organs will slowly weaken until death after sometime or repairs are made. (The most protected part at her core) Or if her organs are attacked are her main weakness if her bodies protections are removed.
Strange Immune System: Her body reacts to disease and infections different then the normal human. Rejecting most organic matter and only becoming controlled and managed as it is now after years of experimentation and work with both doctors and scientists she hired. She isn't in danger per say of disease and sickness like she once was. But it has left her in one more way more machine then organic.
Aiming Systems:
Rank: E
Effect: While she still has to train to be a good shot her systems can somewhat help her as well. Her aiming coming in handy in two specific ways. Her aiming of firearms and how far she can accurately fire them. Also her arms with the ability to extend roughly around that same range in a sort of mechanical grab claw like motion.
[Range - Backyard Pool (10-12m)]
Mechanical Might!
Rank: E
Effect: Mami can hold her on in a fight, As well has grown used to fighting with her upgraded form. Learning how to dish out damage and try and defend herself. Using all her traits as best as she can.
[Martial Arts - Professional]
Machine Eyes(Cameras)!
Rank: F
Effect: Mami's body isn't natural so her energy and machine parts allow her to do things not normally humanly possible. While the tech is still being upgraded and worked out. Along with her mechanical black voids for eyes. She also has a series of mechanical eyes built into her arms to allow her a much better vision of whats around her. As well as recording when needed as well.
[Enhanced Senses - Vision]
Boosters!
Rank: F
Effect: Mami can move quickly on her feet despite being as heavy as she is thanks to all her metal bits and pieces. Her thrusters and boosters built into her boots and other machine parts help her run fast though thanks to the machine upgrades.
[Speed - Fitness Instructor (30km/hr)]
Specialist -
YakuzaMoney:
Rank: E
Effect: From selling drugs, or at times loose weapons and anything else tasked too by the boss. Mami and her people work on spreading narcotics mainly and their goods to all the people out there with a eager desire to buy. If you can shoot it, snort, or smoke it, Mami can help you find it!
[Wealth - Wealthy]
2000 exp
1100 Quirk from E - C = 900 Remaining.
Range F - E = 200 - 900 = 700
Martial Arts F - E = 200 - 700 = 500
Wealth E rank - 300 - 500 = 200
EnhancedSenses F - 100 -200 = 100
Speed F - 100 - 100 = 0
{UPDATING FROM}
Cyborg
(Mechanically Engineered)
Type: Mutation - Mechanical
Rank: E
Description: With only a large portion of her head, and her torso being still organic. As well as her brain and some of her organs. Beyond this Mami's body is almost entirely mechanical and synthetic. Her arm's and legs prosthetic to the point that the boots of her feet are her actual feet. (while she does have normal looking limb prosthetics when needed she hardly ever wears them) Her body is built to last. Upgraded time and time again to try and give her an edge that her health once took away. Her body in itself a weapon and life support. The girl a cyborg cripple that has embraced what she is.
Her body was originally believed to be quirkless before she became this clockwork doll of a human she is now. It was only later discovered her bodies strange quirk made her body almost reject its organic bits and her immune system either non existent or functioning at first differently in was that were almost impossible to understand. Her body accepting mechanical and synthetic parts naturally and in ways that shouldn't be possible. An with much tests and medical treatments she now is mostly stable and able to live a life of possible extreme length given what her body is now. Slowly her body becoming more and more machine as time goes on.
Benefits (All quirks get 3 benefits that follow their quirks theme! list them here.)
1. Mechanical body: Being most of her body is synthetic and her prosthetic in some areas clearly metal. Her body holds a strong and sturdy nature. Built to last some might say! Her mechanical upgrades also make the small girl weight quiet a bit more then one might expect at first glance.
[Durability-Thin Concrete]
2. Enhanced Power/Weapon Systems: Her mechanical bits allow her to pull output and power stronger then the average human can. Allowing her to have quite a bit more strength. Her body also built in with a plethora of toy's and firearm like weaponry assimilated into her form. Although sometimes she still prefers having a knife or real gun in her hand as well. [Strength-A cow (600kg)/Damage-Thin Concrete]
3. Propulsion Systems!: Her feet most of the time are her boot unit prosthetics. They have built in jet's in them as well as a few smaller more hidden balancing jets on a few other places of her body. Allowing her to be mobile and chase in most terrains.
[Mobility]
Exhaustion and Weakness:
Bend until it breaks: While her body is sturdy it isn't organic for the majority of it's mass. Meaning when something is damaged to heavily or pushed beyond it's limit's it can quite literally break and shatter. Causing several other problems when parts start to malfunction. Often times when damaged to much needing both a doctor and a mechanic to get things fixed.
High Powered Magnets: While her mechanical parts and systems are strong enough that minor magnets and interference won't cause much problems. Heavy duty magnets or extreme electrical discharge can wreak havoc on her systems sometimes even causing them to shutdown depending on the severity.
Organs and self sustaining energy weakness: If her energy unit is damage to bad her organs will slowly weaken until death after sometime or repairs are made. (The most protected part at her core) Or if her organs are attacked are her main weakness if her bodies protections are removed.
Strange Immune System: Her body reacts to disease and infections different then the normal human. Rejecting most organic matter and only becoming controlled and managed as it is now after years of experimentation and work with both doctors and scientists she hired. She isn't in danger per say of disease and sickness like she once was. But it has left her in one more way more machine then organic.
Aiming Systems:
Rank: F
Effect: While she still has to train to be a good shot her systems can somewhat help her as well. Her aiming coming in handy in two specific ways. Her aiming of firearms and how far she can accurately fire them. Also her arms with the ability to extend roughly around that same range in a sort of mechanical grab claw like motion.
[Range - Small Room (5-7 Meters)]
Mechanical Might!
Rank: F
Effect: Mami can hold her on in a fight, As well has grown used to fighting with her upgraded form. Learning how to dish out damage and try and defend herself. Using all her traits as best as she can.
[Martial Arts - Hobbyist]
{UPDATING TO}
Cyborg
(Mechanically Engineered)
Type: Mutation - Mechanical
Rank: C
Description: With only a large portion of her head, and her torso being still organic. As well as her brain and some of her organs. Beyond this Mami's body is almost entirely mechanical and synthetic. Her arm's and legs prosthetic to the point that the boots of her feet are her actual feet. (while she does have normal looking limb prosthetics when needed she hardly ever wears them) Her body is built to last. Upgraded time and time again to try and give her an edge that her health once took away. Her body in itself a weapon and life support. The girl a cyborg cripple that has embraced what she is.
Her body was originally believed to be quirkless before she became this clockwork doll of a human she is now. It was only later discovered her bodies strange quirk made her body almost reject its organic bits and her immune system either non existent or functioning at first differently in was that were almost impossible to understand. Her body accepting mechanical and synthetic parts naturally and in ways that shouldn't be possible. An with much tests and medical treatments she now is mostly stable and able to live a life of possible extreme length given what her body is now. Slowly her body becoming more and more machine as time goes on.
Benefits (All quirks get 3 benefits that follow their quirks theme! list them here.)
1. Mechanical body: Being most of her body is synthetic and her prosthetic in some areas clearly metal. Her body holds a strong and sturdy nature. Built to last some might say! Her mechanical upgrades also make the small girl weight quiet a bit more then one might expect at first glance.
[Durability-Hard Metal]
2. Enhanced Power/Weapon Systems: Her mechanical bits allow her to pull output and power stronger then the average human can. Allowing her to have quite a bit more strength. Her body also built in with a plethora of toy's and firearm like weaponry assimilated into her form. Although sometimes she still prefers having a knife or real gun in her hand as well. [Strength-A Hippo (3.200kg)/Damage-Hard Metal]
3. Propulsion Systems!: Her feet most of the time are her boot unit prosthetics. They have built in jet's in them as well as a few smaller more hidden balancing jets on a few other places of her body. Allowing her to be mobile and chase in most terrains.
[Mobility]
Exhaustion and Weakness:
Bend until it breaks: While her body is sturdy it isn't organic for the majority of it's mass. Meaning when something is damaged to heavily or pushed beyond it's limit's it can quite literally break and shatter. Causing several other problems when parts start to malfunction. Often times when damaged to much needing both a doctor and a mechanic to get things fixed.
High Powered Magnets: While her mechanical parts and systems are strong enough that minor magnets and interference won't cause much problems. Heavy duty magnets or extreme electrical discharge can wreak havoc on her systems sometimes even causing them to shutdown depending on the severity.
Organs and self sustaining energy weakness: If her energy unit is damage to bad her organs will slowly weaken until death after sometime or repairs are made. (The most protected part at her core) Or if her organs are attacked are her main weakness if her bodies protections are removed.
Strange Immune System: Her body reacts to disease and infections different then the normal human. Rejecting most organic matter and only becoming controlled and managed as it is now after years of experimentation and work with both doctors and scientists she hired. She isn't in danger per say of disease and sickness like she once was. But it has left her in one more way more machine then organic.
Aiming Systems:
Rank: E
Effect: While she still has to train to be a good shot her systems can somewhat help her as well. Her aiming coming in handy in two specific ways. Her aiming of firearms and how far she can accurately fire them. Also her arms with the ability to extend roughly around that same range in a sort of mechanical grab claw like motion.
[Range - Backyard Pool (10-12m)]
Mechanical Might!
Rank: E
Effect: Mami can hold her on in a fight, As well has grown used to fighting with her upgraded form. Learning how to dish out damage and try and defend herself. Using all her traits as best as she can.
[Martial Arts - Professional]
{New Skills}
Machine Eyes(Cameras)!
Rank: F
Effect: Mami's body isn't natural so her energy and machine parts allow her to do things not normally humanly possible. While the tech is still being upgraded and worked out. Along with her mechanical black voids for eyes. She also has a series of mechanical eyes built into her arms to allow her a much better vision of whats around her. As well as recording when needed as well.
[Enhanced Senses - Vision]
Boosters!
Rank: F
Effect: Mami can move quickly on her feet despite being as heavy as she is thanks to all her metal bits and pieces. Her thrusters and boosters built into her boots and other machine parts help her run fast though thanks to the machine upgrades.
[Speed - Fitness Instructor (30km/hr)]
Specialist -
YakuzaMoney:
Rank: E
Effect: From selling drugs, or at times loose weapons and anything else tasked too by the boss. Mami and her people work on spreading narcotics mainly and their goods to all the people out there with a eager desire to buy. If you can shoot it, snort, or smoke it, Mami can help you find it!
[Wealth - Wealthy]
2000 exp
1100 Quirk from E - C = 900 Remaining.
Range F - E = 200 - 900 = 700
Martial Arts F - E = 200 - 700 = 500
Wealth E rank - 300 - 500 = 200
EnhancedSenses F - 100 -200 = 100
Speed F - 100 - 100 = 0