156 Posts
3 EP
EXP
Total
15 Years
Female
"Gun Bunny"
Student-Rank Quirk:
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Post by Ericka Nicolai on Aug 28, 2018 15:33:15 GMT -4
Progression<Airsoft Pistols>
New Ability! - Starting rank: 0 EXP
Type: Misc. Item Rank: G Effect: These are a pair of small plastic pistols designed to fire small plastic pellets. Ericka uses them to channel her quirk to fire her mystic bullets instead. When reloaded, each pistol can carry six rounds. Being that they are toys, they offer no advantages or special properties to her bullets. They are black with a sleek design of a black desert eagle. As with all airsoft guns, the tips have a hollow orange cap to signify that they are not real guns.
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156 Posts
3 EP
EXP
Total
15 Years
Female
"Gun Bunny"
Student-Rank Quirk:
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Post by Ericka Nicolai on Aug 28, 2018 15:38:01 GMT -4
Progression<Airsoft Shotgun>
New Ability! - Starting rank: 0 EXP
Type: Misc. Item Rank: G Effect: A large two-handed shotgun type weapon. It is designed to fire a number of plastic pellets from a shell all at once. Ericka uses it to channel her quirk to use her mystic bullets. Four shots are loaded every time she uses her quirk to reload the weapon. Currently, because it is a toy and not a real weapon, it offers no special properties or effects to her bullets. It is modeled after a Spas 12 shotgun. As with all airsoft guns, the tips have a hollow orange cap to signify that they are not real guns.
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Post by Deleted on Sept 1, 2018 15:41:02 GMT -4
G rank abilities won't be added to the profile, feel free to keep them here until you want to buy them as F ranks however.
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156 Posts
3 EP
EXP
Total
15 Years
Female
"Gun Bunny"
Student-Rank Quirk:
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Post by Ericka Nicolai on Sept 30, 2018 7:14:43 GMT -4
ProgressionAlpha & Omega
Upgrading From: New Skill for 100 exp
Upgrading to: Type: Item Rank: F Effect: These are a pair of small plastic pistols designed to fire small plastic pellets. Ericka uses them to channel her quirk to fire her mystic bullets instead. When reloaded, each pistol can carry six rounds. Being that they are toys, they offer no advantages or special properties to her bullets. They are black with a sleek design of a black desert eagle. As with all airsoft guns, the tips have a hollow orange cap to signify that they are not real guns. Alpha is color black while Omega is silver instead. Ericka has a basic understanding of the weapons and how to care for them and use them effectively.
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Post by Esperia on Oct 1, 2018 0:06:31 GMT -4
Approved~
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156 Posts
3 EP
EXP
Total
15 Years
Female
"Gun Bunny"
Student-Rank Quirk:
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Post by Ericka Nicolai on Nov 3, 2018 20:30:41 GMT -4
ProgressionHistory
Upgrading From: Ericka was born to a supportive and loving family. Their line of work, however, wasn't as innocent as their home life. It was a high-risk job that killed for hire, well before quirks came into existence. Association to the each other was loose and many times non-existent. Assassins rarely spoke or interacted with each other, but It was within this profession was where her parents met and birthed her.
Despite having a child, her parents did not stop working. They took turns staying home and raising Ericka while the other was out on a job. And with the growing popularity of quirks, they were keen on protecting themselves and their daughter from the new danger that appeared in the world. Likewise, newcomers to the job were frequently people whose quirks had manifested and were quickly used to try and obtain fortune. The competition became high and while her parents had enough to live the rest of their lives modestly, they were quickly competed out of the market. They, as two quirkless adults, just couldn't keep up with what villains could do. So they were left with a meager existence without the thrill of their work.
They did not hate the quirks, but the growing arms race between criminals and the people that stopped them that they were no longer a part of. And when Ericka's quirk manifested, they were excited. This was their chance to compete in the field of work they lost. In the young girl's downtime, she was trained and taught the things they knew in order to survive in their line of work. It wasn't to the point where she learned to kill, but to protect herself effectively. She was taught to use their weapons of choice as self-defense and how to effectively stay safe. After all, many people hired assassins to kill other assassins and their families out of revenge.
During this time, they quickly learned their daughter wasn't cut out for the kind of work they were so proficient at. She had too much heart. She cared for others and liked to protect others, but not at the cost of an aggressor's life. Killing wasn't her way. But where one opportunity ended, another was revealed. With quirks becoming more and more prevalent a new profession entered the market. Heroes were what they were called and it was the perfect line of work for Ericka. So she was enrolled in the first generation of hero students at Yuuei.
Upgrading to: Ericka was born to a supportive and loving family. Their line of work, however, wasn't as innocent as their home life. It was a high-risk job that captured criminals for hire, well before quirks came into existence. Bounty Hunters rarely spoke or interacted with each other, but It was within this profession was where her parents met and birthed her.
Despite having a child, her parents did not stop working. They took turns staying home and raising Ericka while the other was out on a job. And with the growing popularity of quirks, they were keen on protecting themselves and their daughter from the new danger that appeared in the world. Likewise, newcomers to the job were frequently people whose quirks had manifested and were quickly used to try and obtain fortune. The competition became high and while her parents had enough to live the rest of their lives modestly, they were quickly competed out of the market. They, as two quirkless adults, just couldn't keep up with what villains could do. So they were left with a meager existence without the thrill of their work.
They did not hate the quirks, but the growing arms race between criminals and the people that stopped them that they were no longer a part of. And when Ericka's quirk manifested, they were excited. This was their chance to compete in the field of work they lost. In the young girl's downtime, she was trained and taught the things they knew in order to survive in their line of work. It wasn't to the point where she learned to kill, but to protect herself effectively. She was taught to use their weapons of choice as self-defense and how to effectively stay safe. After all, many people hired assassins to kill other assassins and their families out of revenge.
During this time, they quickly learned their daughter would do well in the kind of work they were so proficient at. She had a kind heart despite the kind of quirk that she had. She cared for others and liked to protect others, but not at the cost of an aggressor's life. Killing wasn't her way and teaching her to keep it nonlethal was important. With quirks becoming more and more prevalent a new profession entered the market. Heroes were what they were called and it was the perfect line of work for Ericka. So she was enrolled in the first generation of hero students at Yuuei.
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Post by Deleted on Nov 6, 2018 8:57:08 GMT -4
i THINk this is okay to do
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156 Posts
3 EP
EXP
Total
15 Years
Female
"Gun Bunny"
Student-Rank Quirk:
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Post by Ericka Nicolai on Jan 27, 2019 17:13:46 GMT -4
4 EP -> 1000 EXP 3 F -> E: 600 EXP E -> D: 400 EXP Progression<Gun Kata>
Upgrading From: Ericka has learned a gun focused martial art style. It is a fighting style based on melee combat between two gun-wielders where a clean strike could be fatal. Ericka receives regular teachings of the art form her parents and she is well versed enough with it that she can fight better than people with no experience in fighting at all. While she is still learning, she is confident in her ability to use the art to protect herself.
Upgrading to: Type: Skill Rank: E Effect: Ericka has learned a gun focused martial art style. It is a fighting style based on melee and gymnastic combat between two gun-wielders where a clean strike could be fatal. Ericka receives regular teachings of the art form her parents and she is well versed enough with it that she can fight better than people with no experience in fighting at all. She has learned to move and bend her body in an athletic way to incorporate a flexible style to the art and better fight those that she is up against. Movement and flexibility are key to Gun Kata since defense is of little help when faced with a bullet. Learning the art as afforded her some athleticism and what one might expect in terms of reaction and accuracy up to the length of a backyard pool. She has learned quite a bit and is confident in her ability to use the art to protect herself.
Drawback: N/A
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Progression<Gymnastics>
Upgrading From:Ericka has practiced and is learned in acrobatics and gymnastics. She can perform a number of maneuvers and knows how to train and practice with them. It has given her more flexibility and agility when it comes to her movements and fighting in general. It can make her a harder target to hit and allows her to perform acrobatic feats that a person without training could hurt themselves with. She still has much to learn but performs better than those with no training. <Trickshot>
Upgrading to:Type: Skill Rank: E Effect: As Ericka learns to use her quirk better she has picked up the ability to further manipulate the trajectory and actions of the mystic bullets that she fires. She is capable of making them do things that a normal bullet cannot do, thus giving them their mystic name. She is able to tag a fired bullet with one of two tricks to change how they act when fired. Ericka is capable of curving a bullet, allowing it to bend its path slightly rather than firing in a straight line. She can also ricochet them off other surfaces without them losing power. Currently, the curve must conform to that of a perfect circle. She can not curve them along an oblong path. And a bullet can only ricochet twice without stopping or losing power when fired. Unlike when normally fired, tricked fired bullets have the accurate range less than the length of a telephone pole. Drawback: N/A |
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Progression<Alpha & Omega>
Upgrading From: These are a pair of small plastic pistols designed to fire small plastic pellets. Ericka uses them to channel her quirk to fire her mystic bullets instead. When reloaded, each pistol can carry six rounds. Being that they are toys, they offer no advantages or special properties to her bullets. They are black with a sleek design of a black desert eagle. As with all airsoft guns, the tips have a hollow orange cap to signify that they are not real guns. Alpha is color black while Omega is silver instead. Ericka has a basic understanding of the weapons and how to care for them and use them effectively.
Upgrading to: Type: Item Rank: E Effect: These are a pair of small wooden pistols with plastic trimmings designed to fire small plastic pellets. Ericka uses them to channel her quirk to fire her mystic bullets instead. When reloaded, each pistol can carry eight rounds. The toy pistols have been upgraded to allow Ericka to perform a special action with her mystic bullets when she fires from them. When fired, she can delay the bullet right after it is fired. When delayed, it will continue on the next post, firing in a chosen direction from the spot that it was delayed at as if it has just been fired from the pistols themselves. They are black with a sleek design of a black desert eagle. As with all airsoft guns, the tips have a hollow orange cap to signify that they are not real guns. Alpha is color black while Omega is silver instead. Ericka has a basic understanding of the weapons and how to care for them and use them effectively.
Drawback: N/A
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Progression<Mystic Bullet>
Upgrading From: Ericka's quirk allows her to load different types of weapons with ammunition made of her energy. They act as normal bullets do, but are created from energy and thus, do not leave anything physical behind once fired. How powerful or fast a projectile is based on what it is fired from, but they will never exceed what Ericka's quirk is capable of. That means that even if she fires a bullet from a high powered rifle, it will still only be as strong as it is listed below. Likewise, if bullets are better than the gun can fire, those bullets will be limited to the gun's maximum power. Any higher will damage the weapon and make it unusable until repaired. Ericka expends her energy every time she loads a gun with her quirk. This means that she uses it in large chunks instead of draining her stamina over time. Currently, Ericka's bullets only travel as quickly and hit as hard as her punches. They can be fired up to a distance of ten meters before dissipating. Her quirk allows for three magazine loads before she is drained. Afterward, she is completely unable to load any more weapons with her bullets. It should be noted that pairs of small firearms count as a single load. This is for everything at or below a small pistol. In the absence of a physical gun, she can also load "finger pistols." Each one carries three bullets each before a reload is needed.
Upgrading to: Type: Emitter Rank: D Effect: Ericka's quirk allows her to load different types of weapons with ammunition made of her energy. They act as normal bullets do, but are created from energy and thus, do not leave anything physical behind once fired. How powerful or fast a projectile is based on what it is fired from, but they will never exceed what Ericka's quirk is capable of. That means that even if she fires a bullet from a high powered rifle, it will still only be as strong as it is listed below. Likewise, if bullets are better than the gun can fire, those bullets will be limited to the gun's maximum power. Any higher will damage the weapon and make it unusable until repaired. Ericka expends her energy every time she loads a gun with her quirk. This means that she uses it in large chunks instead of draining her stamina over time. Currently, Ericka's bullets can damage soft metals. They can be fired up to a distance of twelve meters before dissipating. Her quirk allows for four magazine loads before she is drained. Afterward, she is completely unable to load any more weapons with her bullets. It should be noted that pairs of small firearms count as a single load. This is for everything at or below a small pistol. In the absence of a physical gun, she can also load "finger pistols." Each one carries three bullets each before a reload is needed.
Drawback: Ericka's quick takes a substantial amount of her energy to use. Instead of draining slowly, it is depleted in large chunks each time she reloads her weapons. The power, speed, and range of her bullets are all limited by her quirk, rather than the type of gun that she is using. That means she gets significantly less mileage out of weapons with smaller ammo capacity over larger ones. And if she tries to force a weapon to use her quirk's full power, it can damage or even break the weapon in question. Attempting to load a weapon past her initial limit will damage her hands and causes bruises to appear. The nature of her quirk requires precision and understanding of guns and projectiles in general. She must understand the weapon she is using, the type of ammunition it takes, and how it works in order to load it effectively. Failure to do so will cause the weapon to jam and make it unusable to her. Because they are made of energy, rather than metal, her bullets have no piercing power in them and instead strike whatever they hit unless modified in some way. Being used to ranged combat with her quirk and the fact that her bullets have low piercing power, Ericka has a fear of enclosed spaces.
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Post by Esperia on Feb 2, 2019 23:11:32 GMT -4
Hello Ericka, some important things to note:
- Gun Kata: Since this is basically your weapon handling/accuracy skill, keep in mind your effective range is the one your Gun Kata skill is at, so in this case, your effective range is roughly the size of a Backyard Pool (10-12m)
- for Trickshot I feel that you're changing Acrobatics to this Ricochet effect, which means you'd be forsaking your acrobatics for the Ricochet (keep in mind that Gun Kata doesn't provide the acrobatics)
- Alpha & Omega's delayed shot ability is an additional perk, which your weapons can't have. Basically, weapons just inflict damage, you'd need a separate ability to give them a power like the delayed shot.
- Mystic Bullet's projectile speed doesn't need to be mentioned (edited this part in my response)
If you have any further questions about this, please let me know.
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156 Posts
3 EP
EXP
Total
15 Years
Female
"Gun Bunny"
Student-Rank Quirk:
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Post by Ericka Nicolai on Feb 3, 2019 9:14:31 GMT -4
Thank you for looking over my profile
Gun Kata: Range added
Trickshot: Yes, I am replacing the skill completely. Gymnastics along was too close to what her fighting skill was and I am going to revamp it later.
Alpa & Omega: The weapon has no attack power or damage. All that is wrapped into her quirk. The power of her shots is increased by her quirk, not the gun in question (because she is shooting her quirk). The gun is just one of the mediums she can do that through. And since the gun has no abilities attached to it, I've expanded the scope of her quirk to have that ability when she is using these guns specifically.
Mystic Bullet: Removed
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Post by Esperia on Feb 3, 2019 9:48:19 GMT -4
After discussing things with you on Discord, the above abilities are approved~
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