1,038 Posts
0 EP
EXP
Total
18 Years
Female
"Spymaster"
Civilian-Rank Quirk:
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Post by Elise Von Eisenberg on Aug 10, 2018 1:32:22 GMT -4
Progression<The Pianist of Emotions>
Upgrading From: New Ability
Upgrading to: Type: Mundane Rank: F Effect: While a bit of a secret she has kept from everyone, Elise actually has quite some talent for the piano. As a child, she was often found playing the piano, and has a lot of sweet memories playing for her precious childhood friend and her beloved parents. Especially in the wake of the bullying she suffered Elise displayed an innate talent for conveying her emotions through the piano. While she has not practiced earnestly in years, she still has a respectable level of skill, to the point that those who were to hear her play would no doubt feel as if it was a professional behind the piano.
Nonetheless, what makes Elise's talent for the piano so interesting is that she can often convey her feelings very clearly through the music, able to form a mindscape that takes the form of the emotions she tries to convey. Unfortunately, the lack of practice makes her unable to properly show this 'world of her feelings' to others, only granting them the ability to 'hear' her feelings through the melody. But perhaps with enough practice... people might be able to both hear, see and feel her emotions once more.
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Post by Deleted on Aug 11, 2018 11:23:51 GMT -4
[Also the link to your tracker/profile is broken.]
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1,038 Posts
0 EP
EXP
Total
18 Years
Female
"Spymaster"
Civilian-Rank Quirk:
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Post by Elise Von Eisenberg on Aug 14, 2018 19:22:08 GMT -4
Progression<Secret Kobayashi Education Course: Firearms>
Upgrading From: New Ability
Upgrading to: Type: Skill Rank: F Effect: Being taken in under the tutelage of a former member of the JSDF Elise started undergoing training in how to wield firearms to compensate for the lack of offensive capacities her Quirk has. As a result of her rather intensive training, Elise's skill with handling guns has been honed to the level that is above the average person. In an ironic decision, Elise has decided to specialize in the handling of sniper rifles.
The current peak of her ability to handle firearms is found in her ability to track a moving target in the sights of her rifle with quite a surprising amount of focus, able to even hit moving targets at quite a distance, to the point she surprised her teacher with how quick she is learning.
However, at the moment those skills have no use outside the principal's shooting range because nobody is insane enough to give a teenager a gun... or a sniper rifle for that matter.
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1,038 Posts
0 EP
EXP
Total
18 Years
Female
"Spymaster"
Civilian-Rank Quirk:
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Post by Elise Von Eisenberg on Aug 17, 2018 17:32:32 GMT -4
Progression<Customized Sniper Rifle: Freyja>
Upgrading From: New Ability
Upgrading to: Type: Misc: Item Rank: F Effect: Upon discovering her affinity for firearms, especially those that specialize in long-range combat, namely sniping Kobayashi Touma has used his connections with a gunsmith to get Elise a proper weapon to practice with. Having traveled over from Germany the gunsmith crafted a special sniper rifle which is primarily meant to be able to adjust entirely to the young lady's desires. While irony has it that the base of the rifle is a Heckler & Koch MSG90, having german roots like its wielder, it has a modernized design to look more stylish for the young lady, who clearly seems fond of it as she has even given it the nickname Freyja.
While the rifle contains the typical features one might expect from a firearm meant for long-range sniping, in respect to her status as a student the magazine has been modified in caliber to shoot bullets that in destructive power are closer to a BB gun or beefed up airsoft gun rather than the real deal, at most being able to penetrate wood. The sniper has a twenty rounds magazine before demanding a reload.
Said weapon comes included with a special carrying case that uses a special locking mechanism and also contains additional ammunition and cleaning tools, cause obviously, she likes keeping her present clean.
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-This one will be given as a gift to her icly in a topic, but already purchasing it~ It will also be kept in Kobayashi's basement/locker so the only time she can use it is with his permission~
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Post by Deleted on Aug 21, 2018 12:29:54 GMT -4
Both abilities are hereby approved!
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1,038 Posts
0 EP
EXP
Total
18 Years
Female
"Spymaster"
Civilian-Rank Quirk:
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Post by Elise Von Eisenberg on Aug 25, 2018 22:41:06 GMT -4
Progression<Secret Kobayashi Education Course: Firearms>
Upgrading From: Type: Skill Rank: F Effect: Being taken in under the tutelage of a former member of the JSDF Elise started undergoing training in how to wield firearms to compensate for the lack of offensive capacities her Quirk has. As a result of her rather intensive training, Elise's skill with handling guns has been honed to the level that is above the average person. In an ironic decision, Elise has decided to specialize in the handling of sniper rifles.
The current peak of her ability to handle firearms is found in her ability to track a moving target in the sights of her rifle with quite a surprising amount of focus, able to even hit moving targets at quite a distance, to the point she surprised her teacher with how quick she is learning.
However, at the moment those skills have no use outside the principal's shooting range because nobody is insane enough to give a teenager a gun... or a sniper rifle for that matter.
Upgrading to: Type: Skill Rank: E Effect: Spending an intensive period training in secret with Principal Kobayashi Touma, Elise has obtained the ability to wield firearms with the same degree of proficiency as a soldier who finished a specialized training course in the army. If shooting was a sports she'd likely win gold on the Olympics. Whether it is reloading, aiming or firing a gun, Elise is clearly more than capable of doing it. However, this ability doesn't really come with the advanced knowledge of firearms, she might be able to tell apart an assault rifle from a submachine gun but she lacks awareness of the finer details of a firearm due to the intensive focus on handling them.
As before, Elise's focus remains on sniper rifles, and she shows a clear specialization in this. For example she is known to have a better accuracy firing at long range, and her ability to track and hit moving targets has increased to a point that she is even able to accurately hit someone who is running (or a regular person's sprint) with a high degree of success by predicting where to fire. She also has developed an interesting trait in the capacity of handling the tracking of a moving target through her rifle sights. Most people would have to sometimes lower their gun to properly track a moving target again while Elise can keep following them through the sight merely because of how used she is to wielding a sniper rifle.
However, to her own discontent, Touma told her she can't test her abilities in an actual shooting course of the army, something about the moral of the troops dropping if a 17 years old girl can shoot as well as they can...
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1,038 Posts
0 EP
EXP
Total
18 Years
Female
"Spymaster"
Civilian-Rank Quirk:
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Post by Elise Von Eisenberg on Aug 28, 2018 4:28:34 GMT -4
Progression<Combat Drone: To-Dro>
Upgrading From: New Ability
Upgrading to: Type: Misc Rank: F-rank Effect: A gift that once belonged to Kobayashi Touma during his military days, recognizing the need to develop a more flexible approach to her combat skills Elise has started to get invested into the mastery of combat drones. While she is currently in the progress of gathering suitable students to help create a more advanced drone, her current one, which she refers to as 'To-Dro' is a regular black colored army drone which is capable of either moving along the ground through a set of wheels, or more commonly found as a airborne drone by using a pair of redesigned rotor blades that make it so that it is impossible to hear unless it's less than ten meters away from you or one has a Quirk or equipment which amplifies sound.
However, more important to mention is the special Camera with an infrared sensor that is installed in the machine. Able to either be operated manually by Elise, or more prefered by using a simple AI that makes it follow a programmed trajectory, its only deviation from said trajectory being to avoid collisions from buildings and the like and upon noticing a target will 'tag' them on a portable console similar to a handheld gaming device.
By using this Elise is capable of finding targets while remaining hidden, an excellent weapon for a sniper. The drone however is fairly fragile, being able to be pierced by the same type of attacks that could pierce wood.
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Post by Deleted on Aug 28, 2018 14:16:12 GMT -4
Approved!
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1,038 Posts
0 EP
EXP
Total
18 Years
Female
"Spymaster"
Civilian-Rank Quirk:
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Post by Elise Von Eisenberg on Sept 20, 2018 9:54:23 GMT -4
Progression<Medical Research>
Upgrading From: Type: Misc Rank: F-rank Effect: Effect: Being the heiress to a family renown for their pharmaceutical development and a student at a prestigious medical school in Tokyo has given Elise basic knowledge on medical treatments, but more importantly the ability to use her bodily fluids to produce medicine. While such medicine is weaker than if she was to apply her Quirk's power directly to a person, it does provide minor restorative properties. Examples of things it could do is cure simple ailments like headaches or stomachaches, or if used as a salve close minor cuts etc.
Upgrading to: Type: Misc Rank: E-rank Effect: Despite the fact recent events have changed Elise's intentions for studying in the medical field, the fact remains that Elise is quite talented and dedicated to honing her skills as a medical student. A combination of interaction with combat medics, personal research into standard medical procedures and some creative thinking involving her quirk has developed Elise's skillset to be similar to an experienced field surgeon. Aside from her capacity to perform the duties of a regular doctor, the combination of her knowledge and quirk allows Elise to perform Tactical Combat Casualty Care, and can be assumed to have the tools available for it at her disposal. In general, considering her medical skill and quirk one can assume she can handle more advanced scenarios which would normally require surgery.
However, in a perhaps twisted sense, Elise's expertise has gone into toxicology, learning more about the various chemicals used to develop medicine and drugs, and as such is able to identify most known medicine, drugs and poison and even recreate them.
As before Elise is able to use her Quirk's bodily fluids to develop the medication, which is now as effective as actively using her quirk on people, however, there are a few important details to keep in mind. Elise has a medical kit which can contain up to 15 'doses' of her Quirk, 1 dose is the equivalent of a regular Quirk use, two doses can handle severe injuries and three doses is equal to an overdose and can cure injuries that would normally be life-threatening, those doses require specialized equipment to make, and as such Elise can't refill them if she uses them in a thread.
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434 Posts
EP
EXP
Total
26 Years
Female
Bestest-Rank Quirk:
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Post by Keiran on Sept 22, 2018 23:05:28 GMT -4
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1,038 Posts
0 EP
EXP
Total
18 Years
Female
"Spymaster"
Civilian-Rank Quirk:
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Post by Elise Von Eisenberg on Sept 29, 2018 20:32:07 GMT -4
Progression<Heavenly Juice>
Upgrading From: Original Heavenly Juice Quirk description:
The easiest way to describe the effect of this quirk is to say that Elise's bodily fluids possess healing, purrifying and regenerative properties. While the potency of the fluids variate, the most commonly noted ones, being her saliva, blood and sweat all possess the ability to cure minor ailments like headaches, stomach cramps and even colds or flue, they also are able to regenerate injuries like close wounds and lessen swelling, or if not too bad even outright cure bruises. Overal the injuries she can currently mend are mostly minor ones, like a cut that is a few centimeters deep etc.
However, an increased intake of her fluids can empower the healing, at the cost of Elise's own stamina and hydration.
Drawback: The first and most obvious drawback is that it requires physical contact, the most preferred method being a kiss, which she seems to reserve for a certain person, but without physical contact, there is simply no way for her to heal someone unless her medicine is used which reduces its potency. The other thing to keep in mind is that extended periods of healing can become taxing on Elise's body, which means that this ability is best used alongside medical treatment to stabilize a patient's condition.
Trying to speed up the healing too much will have consequences on her body, ranging from feeling lethargic to becoming nauseous and finally straight-up fainting if she overexterts herself. In general, at her current level Elise's condition worsens from Lethargic (1 overheal) to nauseous (2 overheals) and finally straight up faint if she overheals a third time.
Overhealing is best described as the ability to outheal damage from her normal level. The more severe the injury, the greater the Overhealing. An example of this would be to heal someone who has a gaping hole in their stomach, is way beyond her current tier, and while she could close the injury, it would knock her out for the remainder of the scene/thread right away due to expending all her overheals.
Also, Elise requires more water or similar beverages to be ingested than most people, especially since sweating or using a lot of saliva rapidly makes her dehydrate, and dry throats are often a problem then.
Upgrading to: Type: Transformation Rank: E-rank Effect: Possessing an unusual mutation organ called a 'core' inside their body, people who possess this quirk are commonly known for their ability to transform into which the fantasy genre would commonly call as 'Slime Girls'. Aside from gaining an increased flexibility and ability to mold their bodies with remarkable ease (Acrobatics), the fact they are so slippery and able to mold their bodies so well also makes them renown as surprisingly speedy (Speed enhancement) unlike the way they are interpreted in games, able to maneuver with the same flexibility as Olympian acrobats and the sheer speed of Olympic sprinters.
However, unlike a traditional Slime Girl Elise's fluids possess an unique purificating (Purification Perk) aspect upon transforming into her Slime Girl form, which makes her immune to physical ailments up to, and including her Quirk Rank. Others are known to be able to benefit from it if they are given the chance to ingest some of her fluids or on terms of outward ailments, get the area covered by Elise's slime.
Drawback: The first, and perhaps most notable drawback for people with this quirk is the fact that they are simply not meant for physical combat involving their body. At best they have the strength of an average person and as such can't ever benefit from a Physical Strength enhancement. Second is the fact that transforming into their Slime form tends to rely a lot on the fluids inside a person's body, and as such the user can at most maintain their transformation for 3 rounds before needing two rounds to allow their body to reproduce the needed fluids for this transformation, unless they cut their transformation short by one round, which reduces the time needed to only one round. Users of this quirk also tend to drink a lot more than the average person, and are at risk of dehydrating if they don't drink often enough.
While the user might lack traditional organs or bones inside their body during their transformation, they gain a 'core' at the location their heart is situated at, this is a weak point of a slime, for penetrating their body and hitting their core can inflict an intense pain to the user, sometimes bad enough to force them out of their transformation.
Another interesting thing to note is that heat-based quirks tend to be disliked by the user as a result, dehydrating the user faster and making them feel somewhat lethargic as a result. However, unlike false assumptions they are not more vulnerable to lightning or electricity due to the purity of their fluids making them horrible conducters.
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And upgrading~ from E to D to C (400+700=1100) Progression<Heavenly Juice>
Upgrading From: Type: Transformation Rank: E-rank Effect: Possessing an unusual mutation organ called a 'core' inside their body, people who possess this quirk are commonly known for their ability to transform into which the fantasy genre would commonly call as 'Slime Girls'. Aside from gaining an increased flexibility and ability to mold their bodies with remarkable ease (Acrobatics), the fact they are so slippery and able to mold their bodies so well also makes them renown as surprisingly speedy (Speed enhancement) unlike the way they are interpreted in games, able to maneuver with the same flexibility as Olympian acrobats and the sheer speed of Olympic sprinters.
However, unlike a traditional Slime Girl Elise's fluids possess a unique purification (Purification Perk) aspect upon transforming into her Slime Girl form, which makes her immune to physical ailments up to, and including her Quirk Rank. Others are known to be able to benefit from it if they are given the chance to ingest some of her fluids or on terms of outward ailments, get the area covered by Elise's slime.
Drawback: The first, and perhaps most notable drawback for people with this quirk is the fact that they are simply not meant for physical combat involving their body. At best they have the strength of an average person and as such can't ever benefit from a Physical Strength enhancement. Second is the fact that transforming into their Slime form tends to rely a lot on the fluids inside a person's body, and as such the user can at most maintain their transformation for 3 rounds before needing two rounds to allow their body to reproduce the needed fluids for this transformation, unless they cut their transformation short by one round, which reduces the time needed to only one round. Users of this quirk also tend to drink a lot more than the average person, and are at risk of dehydrating if they don't drink often enough.
While the user might lack traditional organs or bones inside their body during their transformation, they gain a 'core' at the location their heart is situated at, this is a weak point of a slime, for penetrating their body and hitting their core can inflict an intense pain to the user, sometimes bad enough to force them out of their transformation.
Another interesting thing to note is that heat-based quirks tend to be disliked by the user as a result, dehydrating the user faster and making them feel somewhat lethargic as a result. However, unlike false assumptions they are not more vulnerable to lightning or electricity due to the purity of their fluids making them horrible conducters.
Upgrading to: Type: Transformation Rank: C-rank Effect: Possessing an unusual mutation organ called a 'core' inside their body, people who possess this quirk are commonly known for their ability to transform into which the fantasy genre would commonly call as 'Slime Girls'. Aside from gaining an increased flexibility and ability to mold their bodies with remarkable ease which grants them the ability to accomplish acrobatic feats which tend to be double the performance of quirkless world records, the fact they are so slippery and able to mold their bodies so well also makes them renown as surprisingly speedy (Speed enhancement) unlike the way they are interpreted in games, able to run twice as fast as an Olympian gold medal sprinter
However, unlike a traditional Slime Girl Elise's fluids possess a unique purification (Purification Perk) aspect upon transforming into her Slime Girl form, which makes her immune to physical ailments up to, and including her Quirk Rank. Others are known to be able to benefit from it if they are given the chance to ingest some of her fluids or on terms of outward ailments, get the area covered by Elise's slime.
Drawback: The first, and perhaps most notable drawback for people with this quirk is the fact that they are simply not meant for physical combat involving their body. At best they have the strength of an average person and as such can't ever benefit from a Physical Strength enhancement. Second is the fact that transforming into their Slime form tends to rely a lot on the fluids inside a person's body, and as such the user can at most maintain their transformation for 3 rounds before needing two rounds to allow their body to reproduce the needed fluids for this transformation, unless they cut their transformation short by one round, which reduces the time needed to only one round. Users of this quirk also tend to drink a lot more than the average person, and are at risk of dehydrating if they don't drink often enough.
While the user might lack traditional organs or bones inside their body during their transformation, they gain a 'core' at the location their heart is situated at, this is a weak point of a slime, for penetrating their body and hitting their core can inflict an intense pain to the user, sometimes bad enough to force them out of their transformation.
Another interesting thing to note is that heat-based quirks tend to be disliked by the user as a result, dehydrating the user faster and making them feel somewhat lethargic as a result. However, unlike false assumptions they are not more vulnerable to lightning or electricity due to the purity of their fluids making them horrible conducters.
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220 Posts
0 EP
EXP
Total
4 years Years
Plant
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Post by Kelolon on Oct 26, 2018 22:18:42 GMT -4
WOW KELO DOESNT HAVE A SNAZZY APPROVED BUTTON YET BUT SCREW YOU ITS APPROVED ANYWAY.
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1,038 Posts
0 EP
EXP
Total
18 Years
Female
"Spymaster"
Civilian-Rank Quirk:
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Post by Elise Von Eisenberg on Nov 1, 2018 6:20:08 GMT -4
Some edits to my Quirk, Purification has been removed (which on terms of perks makes Elise on par with a mutation, hence the reasoning for her having no timer, else I'll make it a toggle-able mutation) poke Fluffy if you worry about this being an issue~ Progression<Heavenly Juice>
Upgrading From: Type: Transformation Rank: C-rank Effect: Possessing an unusual mutation organ called a 'core' inside their body, people who possess this quirk are commonly known for their ability to transform into which the fantasy genre would commonly call as 'Slime Girls'. Aside from gaining an increased flexibility and ability to mold their bodies with remarkable ease which grants them the ability to accomplish acrobatic feats which tend to be double the performance of quirkless world records, the fact they are so slippery and able to mold their bodies so well also makes them renown as surprisingly speedy (Speed enhancement) unlike the way they are interpreted in games, able to run twice as fast as an Olympian gold medal sprinter
However, unlike a traditional Slime Girl Elise's fluids possess a unique purification (Purification Perk) aspect upon transforming into her Slime Girl form, which makes her immune to physical ailments up to, and including her Quirk Rank. Others are known to be able to benefit from it if they are given the chance to ingest some of her fluids or on terms of outward ailments, get the area covered by Elise's slime.
Drawback: The first, and perhaps most notable drawback for people with this quirk is the fact that they are simply not meant for physical combat involving their body. At best they have the strength of an average person and as such can't ever benefit from a Physical Strength enhancement. Second is the fact that transforming into their Slime form tends to rely a lot on the fluids inside a person's body, and as such the user can at most maintain their transformation for 3 rounds before needing two rounds to allow their body to reproduce the needed fluids for this transformation, unless they cut their transformation short by one round, which reduces the time needed to only one round. Users of this quirk also tend to drink a lot more than the average person, and are at risk of dehydrating if they don't drink often enough.
While the user might lack traditional organs or bones inside their body during their transformation, they gain a 'core' at the location their heart is situated at, this is a weak point of a slime, for penetrating their body and hitting their core can inflict an intense pain to the user, sometimes bad enough to force them out of their transformation.
Another interesting thing to note is that heat-based quirks tend to be disliked by the user as a result, dehydrating the user faster and making them feel somewhat lethargic as a result. However, unlike false assumptions they are not more vulnerable to lightning or electricity due to the purity of their fluids making them horrible conducters.
Upgrading To: Type: Transformation Rank: C-rank Effect: Possessing an unusual mutation organ called a 'core' inside their body, people who possess this quirk are commonly known for their ability to transform into which the fantasy genre would commonly call as 'Slime Girls'. Aside from gaining an increased flexibility and ability to mold their bodies with remarkable ease which grants them the ability to accomplish acrobatic feats which tend to be double the performance of quirkless world records, the fact they are so slippery and able to mold their bodies so well also makes them renown as surprisingly speedy (Speed enhancement) unlike the way they are interpreted in games, able to run twice as fast as an Olympian gold medal sprinter
Possessing an unusual mutation organ called a 'core' inside their body, people who possess this quirk are commonly known for their ability to transform into which the fantasy genre would commonly call as 'Slime Girls'. Aside from gaining an increased flexibility and ability to mold their bodies with remarkable ease which grants them the ability to accomplish acrobatic feats which tend to be double the performance of quirkless world records, the fact they are so slippery and able to mold their bodies so well also makes them renown as surprisingly speedy (Speed enhancement) unlike the way they are interpreted in games, able to run twice as fast as an Olympian gold medal sprinter
However, unlike a traditional transformation, Elise's quirk functions almost similar to a Mutation which can be activated, in the sense that she is not restricted by a post duration to maintain her slime form, instead being able to remain transformed as long as she doesn't overexert herself and drains more fluid from her core than it produces.
Drawback: The first, and perhaps most notable drawback for people with this quirk is the fact that they are simply not meant for physical combat involving their body. At best they have the strength of an average person and as such can't ever benefit from a Physical Strength enhancement. Users of this quirk also tend to drink a lot more than the average person, and are at risk of dehydrating if they don't drink often enough.
While the user might lack traditional organs or bones inside their body during their transformation, they gain a 'core' at the location their heart is situated at, this is a weak point of a slime, for penetrating their body and hitting their core can inflict an intense pain to the user, sometimes bad enough to force them out of their transformation.
Another interesting thing to note is that heat-based quirks tend to be disliked by the user as a result, dehydrating the user faster and making them feel somewhat lethargic as a result. However, unlike false assumptions, they are not more vulnerable to lightning or electricity due to the purity of their fluids making them horrible conductors.
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Post by Deleted on Nov 1, 2018 7:32:38 GMT -4
If fluffy says its good I'll give it the go ahead
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1,038 Posts
0 EP
EXP
Total
18 Years
Female
"Spymaster"
Civilian-Rank Quirk:
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Post by Elise Von Eisenberg on Nov 3, 2018 3:34:52 GMT -4
Progression<Heavenly Juice>
Upgrading From: Type: Transformation Rank: C-rank Effect: Possessing an unusual mutation organ called a 'core' inside their body, people who possess this quirk are commonly known for their ability to transform into which the fantasy genre would commonly call as 'Slime Girls'. Aside from gaining an increased flexibility and ability to mold their bodies with remarkable ease which grants them the ability to accomplish acrobatic feats which tend to be double the performance of quirkless world records, the fact they are so slippery and able to mold their bodies so well also makes them renown as surprisingly speedy (Speed enhancement) unlike the way they are interpreted in games, able to run twice as fast as an Olympian gold medal sprinter
However, unlike a traditional Slime Girl Elise's fluids possess a unique purification (Purification Perk) aspect upon transforming into her Slime Girl form, which makes her immune to physical ailments up to, and including her Quirk Rank. Others are known to be able to benefit from it if they are given the chance to ingest some of her fluids or on terms of outward ailments, get the area covered by Elise's slime.
Drawback: The first, and perhaps most notable drawback for people with this quirk is the fact that they are simply not meant for physical combat involving their body. At best they have the strength of an average person and as such can't ever benefit from a Physical Strength enhancement. Second is the fact that transforming into their Slime form tends to rely a lot on the fluids inside a person's body, and as such the user can at most maintain their transformation for 3 rounds before needing two rounds to allow their body to reproduce the needed fluids for this transformation, unless they cut their transformation short by one round, which reduces the time needed to only one round. Users of this quirk also tend to drink a lot more than the average person, and are at risk of dehydrating if they don't drink often enough.
While the user might lack traditional organs or bones inside their body during their transformation, they gain a 'core' at the location their heart is situated at, this is a weak point of a slime, for penetrating their body and hitting their core can inflict an intense pain to the user, sometimes bad enough to force them out of their transformation.
Another interesting thing to note is that heat-based quirks tend to be disliked by the user as a result, dehydrating the user faster and making them feel somewhat lethargic as a result. However, unlike false assumptions they are not more vulnerable to lightning or electricity due to the purity of their fluids making them horrible conducters.
Upgrading To: Type: Transformation Rank: C-rank Effect: Possessing an unusual mutation organ called a 'core' inside their body, people who possess this quirk are commonly known for their ability to transform into which the fantasy genre would commonly call as 'Slime Girls'. Aside from gaining an increased flexibility and ability to mold their bodies with remarkable ease which grants them the ability to accomplish acrobatic feats which tend to be double the performance of quirkless world records, the fact they are so slippery and able to mold their bodies so well also makes them renown as being able to stretch their bodies up to amazing lengths, for example being capable of stretching up to the length of an Olympic short-course swimming pool, although she is known to struggle moving her body properly while at its maximum range
While it might come as a surprise, the two tentacles that are part of her "hair" are actually prehensile appendages. They can grab things and be used to carry out questionable acts which are better left unmentioned. In fact, considering Elise's transformed state, they might be more useful than her hands normally are, which are not exactly that strong due to the lack of muscle and bone in them. Those tentacles are capable and often are used by Elise to mold their serration, allowing them to become as sharp as blades which could cut through iron.
However, due to the fluids required to maintain her transformation, Elise can reliably only remain in her transformed mode for three turns before needing two turns to refill the fluids she needs for her transformation.
Perks: Acrobatics Stretching ability Serration
Drawback: The first, and perhaps most notable drawback for people with this quirk is the fact that they are simply not meant for physical combat involving their body. Users of this quirk also tend to drink a lot more than the average person, and are at risk of dehydrating if they don't drink often enough.
While the user might lack traditional organs or bones inside their body during their transformation, they gain a 'core' at the location their heart is situated at, this is a weak point of a slime, for penetrating their body and hitting their core can inflict an intense pain to the user, sometimes bad enough to force them out of their transformation.
Another interesting thing to note is that heat-based quirks tend to be disliked by the user as a result, dehydrating the user faster and making them feel somewhat lethargic as a result. However, unlike false assumptions, they are not more vulnerable to lightning or electricity due to the purity of their fluids making them horrible conductors.
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Due to wrong information Combat drone: To-Dro is being removed (+100 XP) From F to D (200+400= 600 EXP) Freya is changing due to the regulations on firearms... Progression<Speedy Elise>
Upgrading From: Type: Misc: Item Rank: F Effect: Upon discovering her affinity for firearms, especially those that specialize in long-range combat, namely sniping Kobayashi Touma has used his connections with a gunsmith to get Elise a proper weapon to practice with. Having traveled over from Germany the gunsmith crafted a special sniper rifle which is primarily meant to be able to adjust entirely to the young lady's desires. While irony has it that the base of the rifle is a Heckler & Koch MSG90, having german roots like its wielder, it has a modernized design to look more stylish for the young lady, who clearly seems fond of it as she has even given it the nickname Freyja.
While the rifle contains the typical features one might expect from a firearm meant for long-range sniping, in respect to her status as a student the magazine has been modified in caliber to shoot bullets that in destructive power are closer to a BB gun or beefed up airsoft gun rather than the real deal, at most being able to penetrate wood. The sniper has a twenty rounds magazine before demanding a reload.
Said weapon comes included with a special carrying case that uses a special locking mechanism and also contains additional ammunition and cleaning tools, cause obviously, she likes keeping her present clean.
Upgrading to: Type: Enhancement Rank: D Effect: Although Elise has always been quick on her feet, all the training she has gained has allowed the young lady to gain the ability to dash at top speeds similar to an antilope. Overal, she is quite a fast girl.
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And my Firearms handling skill is being changed into: Progression<Tough Cookie>
Upgrading From: Type: Skill Rank: E Effect: Spending an intensive period training in secret with Principal Kobayashi Touma, Elise has obtained the ability to wield firearms with the same degree of proficiency as a soldier who finished a specialized training course in the army. If shooting was a sports she'd likely win gold on the Olympics. Whether it is reloading, aiming or firing a gun, Elise is clearly more than capable of doing it. However, this ability doesn't really come with the advanced knowledge of firearms, she might be able to tell apart an assault rifle from a submachine gun but she lacks awareness of the finer details of a firearm due to the intensive focus on handling them.
As before, Elise's focus remains on sniper rifles, and she shows a clear specialization in this. For example she is known to have a better accuracy firing at long range, and her ability to track and hit moving targets has increased to a point that she is even able to accurately hit someone who is running (or a regular person's sprint) with a high degree of success by predicting where to fire. She also has developed an interesting trait in the capacity of handling the tracking of a moving target through her rifle sights. Most people would have to sometimes lower their gun to properly track a moving target again while Elise can keep following them through the sight merely because of how used she is to wielding a sniper rifle.
However, to her own discontent, Touma told her she can't test her abilities in an actual shooting course of the army, something about the moral of the troops dropping if a 17 years old girl can shoot as well as they can...
Upgrading to: Type: Skill Rank: E Effect: It's a wonder what type of results physical beatings like getting shot can do to you. Through a series of misadventures Elise's toughness and resilience to injuries has increased her ability to withstand injuries which could otherwise destroy stone. This is especially evident when she is transformed, making it much harder to tear into her slime body.
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